Commit Graph

661 Commits

Author SHA1 Message Date
Ryan Dwyer e3e2b948db Decompile chrGetAttackEntityRelativeAngle 2021-05-23 13:17:37 +10:00
Ryan Dwyer 152c955a6f Rename entitytype to attackflags 2021-05-23 12:08:26 +10:00
Ryan Dwyer 24a9b5013f Decompile chrAttack 2021-05-23 11:55:38 +10:00
Ryan Dwyer 329c68e6cb Decompile chrStartAnim 2021-05-22 22:22:02 +10:00
Ryan Dwyer b00087e884 Attempt to decompile chrStartPatrol 2021-05-22 21:39:02 +10:00
Ryan Dwyer fa983f6267 Decompile chrPatrolChooseAnimation 2021-05-22 17:17:31 +10:00
Ryan Dwyer 362a3a4b59 Attempt to decompile goPosUpdateLiftAction 2021-05-21 23:03:04 +10:00
Ryan Dwyer 1a8400e4ec Decompile chrOpenDoor 2021-05-21 12:54:28 +10:00
Ryan Dwyer deda551ae1 Decompile doorsCalcFrac 2021-05-21 00:20:27 +10:00
Ryan Dwyer bdec6cd6a2 Decompile func0f03abd0 2021-05-18 20:09:57 +10:00
Ryan Dwyer 40ad2d6b07 Decompile chrAdjustPosForSpawn 2021-05-18 19:38:16 +10:00
Ryan Dwyer dc8c645432 Decompile chrUnpack 2021-05-17 22:10:14 +10:00
Ryan Dwyer 7f9b9bd352 Attempt to decompile func0002d3b0 2021-05-12 08:17:12 +10:00
Ryan Dwyer f86d5cb972 Attempt to decompile modelRenderNodeGunfire 2021-05-06 17:48:37 +10:00
Ryan Dwyer 88c07439fb Decompile func0f06438c 2021-05-04 17:31:07 +10:00
Ryan Dwyer 92fd693a3d Decompile autoaimTick 2021-05-03 18:50:05 +10:00
Ryan Dwyer 1c5cbb234e Decompile modelRenderNodeGundl 2021-04-29 18:33:00 +10:00
Ryan Dwyer c0c78fa0d3 Decompile func0f03fde4 2021-04-27 19:17:22 +10:00
Ryan Dwyer 9a3867b927 Decompile chrGetAimLimitAngle 2021-04-27 17:40:26 +10:00
Ryan Dwyer 9365931cb6 Decompile chrCalculateHit 2021-04-27 17:35:31 +10:00
Ryan Dwyer a3b948f6ba Attempt to decompile func0f028f7c 2021-04-27 13:49:15 +10:00
Ryan Dwyer 11a5a5c935 Decompile chrCalculatePushPos 2021-04-26 22:25:39 +10:00
Ryan Dwyer 7aeab212b9 Decompile func0f028e18 2021-04-26 11:01:05 +10:00
Ryan Dwyer 59597d85de Attempt to decompile func0f028e6c 2021-04-26 10:55:11 +10:00
Ryan Dwyer 0b23d0f956 Decompile func0f02932c 2021-04-26 00:00:01 +10:00
Ryan Dwyer 147c6c2ff0 Decompile func0f02e4f8 2021-04-25 17:40:42 +10:00
Ryan Dwyer 5cca1a3806 Decompile chrCalculateShieldHit 2021-04-25 16:48:18 +10:00
Ryan Dwyer d6dd91990d Decompile func0f034080 2021-04-24 21:11:40 +10:00
Ryan Dwyer 0f1f100e03 Rename chrBeginArgh to chrReachToDamage and decompile new chrBeginArgh 2021-04-24 20:37:38 +10:00
Ryan Dwyer 69566539b1 Decompile chrBeginArgh 2021-04-24 17:45:02 +10:00
Ryan Dwyer da211137ee Decompile chrIsAnimPreventingArgh 2021-04-24 16:47:51 +10:00
Ryan Dwyer b75e5d9242 Decompile chrDamage 2021-04-24 11:23:05 +10:00
Ryan Dwyer 7fe4b24139 Decompile chrBeginDeath 2021-04-20 22:21:55 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer 94fe5fc943 Decompile func0f0336a8 2021-03-06 15:17:06 +10:00
Ryan Dwyer b1bfdbe6b6 Rename door functions and add docblocks 2021-03-01 12:08:39 +10:00
Ryan Dwyer 8d630fd996 Attempt to decompile aibotTick 2021-02-25 08:21:46 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer 051eeda661 Decompile playerUpdateDamageStats 2021-02-14 11:47:18 +10:00
Ryan Dwyer 64627a397a Decompile func0f034410 2021-02-14 11:40:19 +10:00
Ryan Dwyer 94544a4d88 Introduce shorthand struct 2021-02-14 11:20:33 +10:00
Ryan Dwyer 829cc5ea5f Decompile func0f0341dc 2021-02-14 10:28:57 +10:00
Ryan Dwyer 6b978e81d8 Decompile func0f03417c 2021-02-13 23:41:37 +10:00
Ryan Dwyer 64a8c796e0 Decompile chrRenderShield 2021-02-13 17:27:18 +10:00
Ryan Dwyer e4e022cebc Decompile chrSetDrCarollImages 2021-02-13 14:10:16 +10:00
Ryan Dwyer 175574ca3a Decompile chrTickPoisoned 2021-02-13 13:41:11 +10:00
Ryan Dwyer c1360b04f0 Decompile func0f028498 2021-02-13 12:46:13 +10:00
Ryan Dwyer 11a8e9c2b5 Decompile chrRenderAttachedObject 2021-02-13 12:35:32 +10:00