Ryan Dwyer
|
9d4f2ffd2a
|
Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
|
2021-03-24 20:03:37 +10:00 |
|
Ryan Dwyer
|
31f1573a6e
|
ntsc-beta: Get game .rodata matching
|
2021-03-24 19:10:49 +10:00 |
|
Ryan Dwyer
|
a9dd61274a
|
ntsc-beta: Replace hard coded jal addresses
|
2021-03-23 17:47:19 +10:00 |
|
Ryan Dwyer
|
4b7473d768
|
ntsc-beta: Get game functions in their correct places
|
2021-03-23 17:15:05 +10:00 |
|
Ryan Dwyer
|
47b1b537f3
|
ntsc-1.0 and pal-final: Replace hard coded jal addresses
|
2021-03-17 22:59:54 +10:00 |
|
Ryan Dwyer
|
79e40cdf0e
|
Distribute remaining .bss into lib
|
2021-03-15 23:28:01 +10:00 |
|
Ryan Dwyer
|
966a1fb378
|
pal-final: Get .data segment matching excluding pointers
|
2021-03-11 08:31:32 +10:00 |
|
Ryan Dwyer
|
fc4d1cc39c
|
Implement enums for lang references
|
2021-03-10 17:24:51 +10:00 |
|
Ryan Dwyer
|
56ff30460a
|
pal-final: Get game .rodata matching
|
2021-03-09 23:52:37 +10:00 |
|
Ryan Dwyer
|
bd15d29866
|
pal-final: Get lib segment matching excluding pointers
|
2021-03-08 17:39:45 +10:00 |
|
Ryan Dwyer
|
6ce32b7c88
|
pal-final: Get game .text segment the right size
|
2021-03-08 10:22:42 +10:00 |
|
Ryan Dwyer
|
045072f179
|
Distribute the game segment's .bss into their appropriate files
|
2021-02-19 17:43:10 +10:00 |
|
Ryan Dwyer
|
f749e0de70
|
Decompile currentPlayerCalculateScreenProperties
|
2021-02-18 23:25:09 +10:00 |
|
Ryan Dwyer
|
0def2c5a4d
|
Combine data headers into a single one and remove unnecessary declarations
|
2021-02-17 22:04:46 +10:00 |
|
Ryan Dwyer
|
4dd88fed89
|
Attempt to decompile func0f0155f0
|
2021-02-11 18:44:51 +10:00 |
|
Ryan Dwyer
|
aa14a1e898
|
Rename func0f096750 to atan2f
|
2021-02-05 17:26:42 +10:00 |
|
Ryan Dwyer
|
b71b3570a8
|
Rename dozens of game files and functions
|
2021-02-02 21:04:11 +10:00 |
|
Ryan Dwyer
|
36f092e775
|
Split lib_12dc0.c into rng.c and args.c
|
2021-01-30 19:42:22 +10:00 |
|
Ryan Dwyer
|
4e843fd58d
|
Decompile proutSprintf
|
2021-01-30 15:03:39 +10:00 |
|
Ryan Dwyer
|
615d670a0f
|
Rename known lib files
|
2021-01-29 23:29:37 +10:00 |
|
Ryan Dwyer
|
299cf1932e
|
Give all bond*.c functions appropriate prefixes
|
2021-01-14 18:03:51 +10:00 |
|
Ryan Dwyer
|
5b0b5e0ae7
|
Split game_166e40.c into gfxmemory.c and rename related symbols
|
2020-12-24 12:09:08 +10:00 |
|
Ryan Dwyer
|
3b9ebaf369
|
Rename VI mode symbols
|
2020-12-22 12:13:01 +10:00 |
|
Ryan Dwyer
|
d50d8c15f6
|
Rename font variables and segments to have meaningful names
|
2020-12-19 23:54:22 +10:00 |
|
Ryan Dwyer
|
1e99df50b7
|
Attempt to decompile bviewRenderLensRect
|
2020-12-19 22:36:45 +10:00 |
|
Ryan Dwyer
|
c4e921eb0a
|
Rename most bondview functions
|
2020-12-16 18:23:09 +10:00 |
|
Ryan Dwyer
|
67d7f47bfa
|
Rename game_141820.c to bondview.c
|
2020-12-16 18:11:52 +10:00 |
|
Ryan Dwyer
|
4c200e9443
|
Rename bondview.c to bondhead.c
|
2020-12-16 18:11:51 +10:00 |
|
Ryan Dwyer
|
ea2b43f532
|
Rename game_113220.c to bondview.c
|
2020-11-23 23:19:52 +10:00 |
|