Commit Graph

29 Commits

Author SHA1 Message Date
Ryan Dwyer 9d4f2ffd2a Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions 2021-03-24 20:03:37 +10:00
Ryan Dwyer 31f1573a6e ntsc-beta: Get game .rodata matching 2021-03-24 19:10:49 +10:00
Ryan Dwyer a9dd61274a ntsc-beta: Replace hard coded jal addresses 2021-03-23 17:47:19 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 47b1b537f3 ntsc-1.0 and pal-final: Replace hard coded jal addresses 2021-03-17 22:59:54 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer 966a1fb378 pal-final: Get .data segment matching excluding pointers 2021-03-11 08:31:32 +10:00
Ryan Dwyer fc4d1cc39c Implement enums for lang references 2021-03-10 17:24:51 +10:00
Ryan Dwyer 56ff30460a pal-final: Get game .rodata matching 2021-03-09 23:52:37 +10:00
Ryan Dwyer bd15d29866 pal-final: Get lib segment matching excluding pointers 2021-03-08 17:39:45 +10:00
Ryan Dwyer 6ce32b7c88 pal-final: Get game .text segment the right size 2021-03-08 10:22:42 +10:00
Ryan Dwyer 045072f179 Distribute the game segment's .bss into their appropriate files 2021-02-19 17:43:10 +10:00
Ryan Dwyer f749e0de70 Decompile currentPlayerCalculateScreenProperties 2021-02-18 23:25:09 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 4dd88fed89 Attempt to decompile func0f0155f0 2021-02-11 18:44:51 +10:00
Ryan Dwyer aa14a1e898 Rename func0f096750 to atan2f 2021-02-05 17:26:42 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
Ryan Dwyer 36f092e775 Split lib_12dc0.c into rng.c and args.c 2021-01-30 19:42:22 +10:00
Ryan Dwyer 4e843fd58d Decompile proutSprintf 2021-01-30 15:03:39 +10:00
Ryan Dwyer 615d670a0f Rename known lib files 2021-01-29 23:29:37 +10:00
Ryan Dwyer 299cf1932e Give all bond*.c functions appropriate prefixes 2021-01-14 18:03:51 +10:00
Ryan Dwyer 5b0b5e0ae7 Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
Ryan Dwyer 3b9ebaf369 Rename VI mode symbols 2020-12-22 12:13:01 +10:00
Ryan Dwyer d50d8c15f6 Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
Ryan Dwyer 1e99df50b7 Attempt to decompile bviewRenderLensRect 2020-12-19 22:36:45 +10:00
Ryan Dwyer c4e921eb0a Rename most bondview functions 2020-12-16 18:23:09 +10:00
Ryan Dwyer 67d7f47bfa Rename game_141820.c to bondview.c 2020-12-16 18:11:52 +10:00
Ryan Dwyer 4c200e9443 Rename bondview.c to bondhead.c 2020-12-16 18:11:51 +10:00
Ryan Dwyer ea2b43f532 Rename game_113220.c to bondview.c 2020-11-23 23:19:52 +10:00