#include #include "constants.h" #include "game/pdmode.h" #include "game/bondgun.h" #include "game/game_0b0fd0.h" #include "game/inv.h" #include "game/playermgr.h" #include "game/options.h" #include "bss.h" #include "data.h" #include "types.h" f32 pdmodeGetEnemyHealth(void) { if (g_MissionConfig.pdmode) { return g_MissionConfig.pdmodehealthf; } return 1; } f32 pdmodeGetEnemyDamage(void) { if (g_MissionConfig.pdmode) { return g_MissionConfig.pdmodedamagef; } return 1; } f32 pdmodeGetEnemyAccuracy(void) { if (g_MissionConfig.pdmode) { return g_MissionConfig.pdmodeaccuracyf; } return 1; } void func0f01b148(u32 arg0) { var800624e0 = arg0; } void titleSetNextStage(s32 stagenum) { g_TitleNextStage = stagenum; }