#include #include "constants.h" #include "game/dyntex.h" #include "game/tex.h" #include "game/texdecompress.h" #include "bss.h" #include "data.h" #include "gbiex.h" #include "textures.h" #include "types.h" s32 g_TexLutMode; u32 var800ab5b4; struct var800ab5b8 var800ab5b8[8]; struct var800ab718 var800ab718[8]; // Default u16 g_SurfaceTypeDefaultSounds[] = { SFX_HIT_STONE_8087, SFX_HIT_STONE_8088 }; u8 g_SurfaceTypeDefaultTexes[] = { WALLHITTEX_BULLET2 }; struct surfacetype g_SurfaceTypeDefault = { g_SurfaceTypeDefaultSounds, g_SurfaceTypeDefaultTexes, 2, 1, }; // Stone u16 var80084344[] = { SFX_HIT_STONE_8087, SFX_HIT_STONE_8088 }; u8 var80084348[] = { WALLHITTEX_BULLET1 }; struct surfacetype g_SurfaceTypeStone = { var80084344, var80084348, 2, 1, }; // Wood u16 g_SurfaceTypeWoodSounds[] = { SFX_HIT_WOOD_807E, SFX_HIT_WOOD_807F }; u8 var8008435c[] = { WALLHITTEX_WOOD }; struct surfacetype g_SurfaceTypeWood = { g_SurfaceTypeWoodSounds, var8008435c, 2, 1, }; // Metal u16 g_SurfaceTypeMetalSounds[] = { SFX_HIT_METAL_8079, SFX_HIT_METAL_807B }; u8 var80084370[] = { WALLHITTEX_METAL }; struct surfacetype g_SurfaceTypeMetal = { g_SurfaceTypeMetalSounds, var80084370, 2, 1, }; // Glass u16 g_SurfaceTypeGlassSounds[] = { SFX_HIT_GLASS }; u8 var80084384[] = { WALLHITTEX_GLASS1, WALLHITTEX_GLASS2, WALLHITTEX_GLASS3 }; struct surfacetype g_SurfaceTypeGlass = { g_SurfaceTypeGlassSounds, var80084384, 1, 3, }; // Snow u16 g_SurfaceTypeSnowSounds[] = { SFX_HIT_SNOW }; u8 var80084398[] = { WALLHITTEX_BULLET1 }; struct surfacetype g_SurfaceTypeSnow = { g_SurfaceTypeSnowSounds, var80084398, 1, 1, }; // Dirt u16 g_SurfaceTypeDirtSounds[] = { SFX_HIT_DIRT_8084, SFX_HIT_DIRT_8085 }; u8 var800843ac[] = { WALLHITTEX_SOFT }; struct surfacetype g_SurfaceTypeDirt = { g_SurfaceTypeDirtSounds, var800843ac, 2, 1, }; // Mud u16 g_SurfaceTypeMudSounds[] = { SFX_HIT_MUD_8081, SFX_HIT_MUD_8082, SFX_HIT_MUD_8083 }; u8 var800843c4[] = { WALLHITTEX_SOFT }; struct surfacetype g_SurfaceTypeMud = { g_SurfaceTypeMudSounds, var800843c4, 3, 1, }; // Tile u16 g_SurfaceTypeTileSounds[] = { SFX_HIT_TILE }; u8 var800843d8[] = { WALLHITTEX_BULLET1 }; struct surfacetype g_SurfaceTypeTile = { g_SurfaceTypeTileSounds, var800843d8, 1, 1, }; // Metal obj u16 g_SurfaceTypeMetalObjSounds[] = { SFX_HIT_METALOBJ_8089, SFX_HIT_METALOBJ_808A }; u8 var800843ec[] = { WALLHITTEX_BULLET1, WALLHITTEX_BULLET2 }; struct surfacetype g_SurfaceTypeMetalObj = { g_SurfaceTypeMetalObjSounds, var800843ec, 2, 2, }; // Chr u16 g_SurfaceTypeChrSounds[] = { SFX_HIT_CHR }; u8 var80084400[] = { WALLHITTEX_SOFT }; struct surfacetype g_SurfaceTypeChr = { g_SurfaceTypeChrSounds, var80084400, 1, 1, }; // Glass XLU u16 g_SurfaceTypeGlassXluSounds[] = { SFX_HIT_GLASS }; u8 var80084414[] = { WALLHITTEX_GLASS1, WALLHITTEX_GLASS2, WALLHITTEX_GLASS3 }; struct surfacetype g_SurfaceTypeGlassXlu = { g_SurfaceTypeGlassXluSounds, var80084414, 1, 3, }; // None struct surfacetype g_SurfaceTypeNone = { NULL, NULL, 0, 0, }; // Shallow water u16 g_SurfaceTypeShallowWaterSounds[] = { SFX_HIT_WATER }; u8 var80084434[] = { WALLHITTEX_WATER }; struct surfacetype g_SurfaceTypeShallowWater = { g_SurfaceTypeShallowWaterSounds, var80084434, 1, 1, }; // Deep water u16 g_SurfaceTypeDeepWaterSounds[] = { SFX_HIT_WATER }; u8 var80084448[] = { WALLHITTEX_WATER }; struct surfacetype g_SurfaceTypeDeepWater = { g_SurfaceTypeDeepWaterSounds, var80084448, 1, 1, }; struct surfacetype *g_SurfaceTypes[] = { /* 0*/ &g_SurfaceTypeDefault, /* 1*/ &g_SurfaceTypeStone, /* 2*/ &g_SurfaceTypeWood, /* 3*/ &g_SurfaceTypeMetal, /* 4*/ &g_SurfaceTypeGlass, /* 5*/ &g_SurfaceTypeShallowWater, /* 6*/ &g_SurfaceTypeSnow, /* 7*/ &g_SurfaceTypeDirt, /* 8*/ &g_SurfaceTypeMud, /* 9*/ &g_SurfaceTypeTile, /*10*/ &g_SurfaceTypeMetalObj, /*11*/ &g_SurfaceTypeChr, /*12*/ &g_SurfaceTypeGlassXlu, /*13*/ &g_SurfaceTypeNone, /*14*/ &g_SurfaceTypeDeepWater, }; char *var80084494[] = { "default", "stone", "wood", "metal", "glass", "shallow water", "snow", "dirt", "mud", "tile", "metalobj", "chr", "glass xlu", "no hit", "deep water", }; bool var800844d0 = false; u32 var800844d4 = 0x00000000; u32 var800844d8 = 0x00000000; u32 var800844dc = 0x00000000; u32 var800844e0 = 0x00000103; u32 var800844e4 = 0x00000000; u32 var800844e8 = 0x00000000; u32 var800844ec = 0x00000000; void tex0f173a08(void) { s32 i; for (i = 0; i < 8; i++) { var800ab5b8[i].unk00 = 0; var800ab718[i].inuse = false; } g_TexLutMode = -1; } bool texSetLutMode(u32 lutmode) { if (g_TexLutMode == lutmode) { return false; } g_TexLutMode = lutmode; return true; } bool tex0f173a70(s32 index, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10) { bool result = false; if (var800ab5b8[index].unk00 == 0 || arg1 != var800ab5b8[index].unk04 || arg2 != var800ab5b8[index].unk08 || arg3 != var800ab5b8[index].unk0c || arg4 != var800ab5b8[index].unk10 || arg5 != var800ab5b8[index].unk14 || arg6 != var800ab5b8[index].unk18 || arg7 != var800ab5b8[index].unk1c || arg8 != var800ab5b8[index].unk20 || arg9 != var800ab5b8[index].unk24 || arg10 != var800ab5b8[index].unk28) { result = true; var800ab5b8[index].unk00 = 1; var800ab5b8[index].unk04 = arg1; var800ab5b8[index].unk08 = arg2; var800ab5b8[index].unk0c = arg3; var800ab5b8[index].unk10 = arg4; var800ab5b8[index].unk14 = arg5; var800ab5b8[index].unk18 = arg6; var800ab5b8[index].unk1c = arg7; var800ab5b8[index].unk20 = arg8; var800ab5b8[index].unk24 = arg9; var800ab5b8[index].unk28 = arg10; } return result; } bool tex0f173b8c(s32 index, s32 uls, s32 ult, s32 lrs, s32 lrt) { bool result = false; if (var800ab718[index].inuse == false || uls != var800ab718[index].uls || ult != var800ab718[index].ult || lrs != var800ab718[index].lrs || lrt != var800ab718[index].lrt) { result = true; var800ab718[index].inuse = true; var800ab718[index].uls = uls; var800ab718[index].ult = ult; var800ab718[index].lrs = lrs; var800ab718[index].lrt = lrt; } return result; } s32 texGetWidthAtLod(struct tex *tex, s32 lod) { s32 i; s32 width = tex->width; if (lod == 0) { return width; } if (tex->unk0c_02) { for (i = 0; i < g_TexCacheCount; i++) { if (tex->texturenum == g_TexCacheItems[i].texturenum) { return g_TexCacheItems[i].widths[lod - 1]; } } return 1; } for (i = 0; i < lod; i++) { width = (width + 1) >> 1; } return width; } s32 texGetHeightAtLod(struct tex *tex, s32 lod) { s32 i; s32 height = tex->height; if (lod == 0) { return height; } if (tex->unk0c_02) { for (i = 0; i < g_TexCacheCount; i++) { if (tex->texturenum == g_TexCacheItems[i].texturenum) { return g_TexCacheItems[i].heights[lod - 1]; } } return 1; } for (i = 0; i < lod; i++) { height = (height + 1) >> 1; } return height; } s32 texGetLineSizeInBytes(struct tex *tex, s32 lod) { s32 depth = tex->depth; s32 width = texGetWidthAtLod(tex, lod); if (depth == G_IM_SIZ_32b) { return (width + 3) / 4; } if (depth == G_IM_SIZ_16b) { return (width + 3) / 4; } if (depth == G_IM_SIZ_8b) { return (width + 7) / 8; } return (width + 15) / 16; } s32 texGetSizeInBytes(struct tex *tex, s32 lod) { return texGetHeightAtLod(tex, lod) * texGetLineSizeInBytes(tex, lod); } void tex0f173e50(struct tex *tex, s32 *deptharg, s32 *lenarg) { s32 depth = tex->depth; s32 maxlod = tex->maxlod ? tex->maxlod : 1; s32 lod; *lenarg = 0; if (depth == G_IM_SIZ_32b) { *deptharg = G_IM_SIZ_32b; } else if (depth == G_IM_SIZ_16b) { *deptharg = G_IM_SIZ_16b; } else if (depth == G_IM_SIZ_8b) { *deptharg = G_IM_SIZ_16b; } else { *deptharg = G_IM_SIZ_16b; } for (lod = 0; lod < maxlod; lod++) { *lenarg += texGetSizeInBytes(tex, lod) * 4; } } s32 tex0f173f18(s32 arg0) { s32 i = 0; arg0--; while (arg0 > 0 && i < 8) { arg0 >>= 1; i++; } return i; } s32 tex0f173f48(s32 arg0) { if (arg0 == 1) { return 2; } if (arg0 == 2) { return 1; } return 0; } Gfx *tex0f173f78(Gfx *gdl, struct tex *tex, s32 arg2, s32 shifts, s32 shiftt, s32 arg5) { struct texture *s0 = &g_Textures[tex->texturenum]; s32 sp88; s32 sp84; s32 line; u32 stack[4]; s32 uls; s32 ult; s32 lrs; s32 lrt; sp88 = tex0f173f18(tex->width); sp84 = tex0f173f18(tex->height); line = texGetLineSizeInBytes(tex, 0); gDPSetPrimColorViaWord(gdl++, arg5, 0, 0xffffffff); if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) { gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT); } if (tex0f173a70(0, tex->gbiformat, tex->depth, line, s0->unk04_00 + line * s0->unk04_04, 0, 0, sp88 - s0->unk04_08, sp84 - s0->unk04_0c, shifts, shiftt)) { gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, s0->unk04_00 + line * s0->unk04_04, 0, 0, tex0f173f48(0), sp84 - s0->unk04_0c, shiftt, tex0f173f48(0), sp88 - s0->unk04_08, shifts); } uls = (arg2 == 2 && !tex->unk0c_02 ? 2 : 0) + 0; ult = (arg2 == 2 && !tex->unk0c_02 ? 2 : 0) + 0; lrs = (arg2 == 2 && !tex->unk0c_02 ? 2 : 0) + ((tex->width - 1) << 2); lrt = (arg2 == 2 && !tex->unk0c_02 ? 2 : 0) + ((tex->height - 1) << 2); if (tex0f173b8c(0, uls, ult, lrs, lrt)) { gDPSetTileSize(gdl++, 0, uls, ult, lrs, lrt); } return gdl; } Gfx *tex0f1742e4(Gfx *arg0, Gfx *arg1, struct tex *tex, bool arg3) { s32 lod = tex->maxlod ? tex->maxlod - 1 : 0; if (arg3) { if (arg1 != NULL) { u32 v0 = (arg1->words.w0 & ~0x3800) | (lod << 11); if (v0 != arg1->words.w0) { arg0->words.w0 = v0; arg0->words.w1 = arg1->words.w1; arg0++; } } else { gSPTexture(arg0++, 0xffff, 0xffff, lod, G_TX_RENDERTILE, G_ON); } } else { arg1->words.w0 &= ~0x3800; arg1->words.w0 |= lod << 11; } return arg0; } Gfx *tex0f1743a0(Gfx *gdl, struct tex *tex, s32 arg2) { s32 depth; s32 len; tex0f173e50(tex, &depth, &len); if (tex->lutmodeindex == 0) { gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data); if (!var800844d0) { gDPPipeSync(gdl++); var800844d0 = true; } if (depth == G_IM_SIZ_16b && arg2 == 0) { gDPLoadSync(gdl++); gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0); } else { if (tex0f173a70(5, 0, depth, 0, arg2, 0, 0, 0, 0, 0, 0)) { gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, arg2, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); } gDPLoadSync(gdl++); gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0); } } else { gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data); if (!var800844d0) { gDPPipeSync(gdl++); var800844d0 = true; } if (depth == G_IM_SIZ_16b && arg2 == 0) { gDPLoadSync(gdl++); gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0); } else { if (tex0f173a70(5, 0, depth, 0, arg2, 0, 0, 0, 0, 0, 0)) { gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, arg2, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); } gDPLoadSync(gdl++); gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0); } { s32 tmp = len; s32 a2 = (u32)(0x3ff - tex->unk0a) < len ? (u32)(0x3ff - tex->unk0a) : 0; tmp -= a2; gDPLoadSync(gdl++); gDPLoadTLUT06(gdl++, tmp, a2, tex->unk0a + tmp, a2); } } return gdl; } Gfx *tex0f1747a4(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, u32 arg7) { u32 tmem; s32 maxlod; s32 tile; tmem = arg7; maxlod = tex->maxlod; if (arg6 >= 0 && arg6 < maxlod) { maxlod = arg6; } for (tile = arg5; tile < maxlod + arg5 && tile < 6; tile++) { s32 stack[2]; s32 lod = tile - arg5; u32 masks = tex0f173f18(texGetWidthAtLod(tex, lod)); u32 maskt = tex0f173f18(texGetHeightAtLod(tex, lod)); s32 line = texGetLineSizeInBytes(tex, lod); s32 uls; s32 ult; s32 lrs; s32 lrt; s32 bytes = texGetSizeInBytes(tex, lod); s32 sp7c = tex->unk0c_02; if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) { gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT); } if (tex0f173a70(tile, tex->gbiformat, tex->depth, line, tmem, arg2, arg3, masks, maskt, lod, lod)) { gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, tmem, tile, 0, tex0f173f48(arg3), maskt, lod, tex0f173f48(arg2), masks, tile - arg5); } uls = (arg4 == 2 && sp7c == 0 ? 2 : 0) + 0; ult = (arg4 == 2 && sp7c == 0 ? 2 : 0) + 0; lrs = ((texGetWidthAtLod(tex, lod) - 1) << 2) + (arg4 == 2 && sp7c == 0 ? 2 : 0); lrt = ((texGetHeightAtLod(tex, lod) - 1) << 2) + (arg4 == 2 && sp7c == 0 ? 2 : 0); if (tex0f173b8c(tile, uls, ult, lrs, lrt)) { gDPSetTileSize(gdl++, tile, uls, ult, lrs, lrt); } tmem += bytes; } return gdl; } Gfx *tex0f174b54(Gfx *gdl, struct tex *tex) { s32 depth; s32 len; tex0f173e50(tex, &depth, &len); if (tex->lutmodeindex == 0) { gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data); if (!var800844d0) { gDPPipeSync(gdl++); var800844d0 = true; } if (depth == G_IM_SIZ_16b) { gDPLoadSync(gdl++); gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0); } else { if (tex0f173a70(5, 0, depth, 0, 0, 0, 0, 0, 0, 0, 0)) { gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, 0x0000, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); } gDPLoadSync(gdl++); gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0); } } else { gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data); if (!var800844d0) { gDPPipeSync(gdl++); var800844d0 = true; } if (depth == G_IM_SIZ_16b) { gDPLoadSync(gdl++); gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0); } else { if (tex0f173a70(5, 0, depth, 0, 0, 0, 0, 0, 0, 0, 0)) { gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, 0x0000, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); } gDPLoadSync(gdl++); gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0); } { s32 tmp = len; s32 a2 = (u32)(0x3ff - tex->unk0a) < len ? (u32)(0x3ff - tex->unk0a) : 0; tmp -= a2; gDPLoadSync(gdl++); gDPLoadTLUT06(gdl++, tmp, a2, tex->unk0a + tmp, a2); } } return gdl; } Gfx *tex0f174f30(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 tile) { s32 masks; s32 maskt; s32 line; s32 uls; s32 ult; s32 lrs; s32 lrt; s32 sp50; masks = tex0f173f18(tex->width); maskt = tex0f173f18(tex->height); line = texGetLineSizeInBytes(tex, 0); sp50 = tex->unk0c_02; if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) { gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT); } if (tex0f173a70(tile, tex->gbiformat, tex->depth, line, 0, arg2, arg3, masks, maskt, 0, 0)) { gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, 0x0000, tile, 0, tex0f173f48(arg3), maskt, G_TX_NOLOD, tex0f173f48(arg2), masks, G_TX_NOLOD); } uls = (arg4 == 2 && sp50 == 0 ? 2 : 0) + 0; ult = (arg4 == 2 && sp50 == 0 ? 2 : 0) + 0; lrs = (arg4 == 2 && sp50 == 0 ? 2 : 0) + ((tex->width - 1) << 2); lrt = (arg4 == 2 && sp50 == 0 ? 2 : 0) + ((tex->height - 1) << 2); if (tex0f173b8c(tile, uls, ult, lrs, lrt)) { gDPSetTileSize(gdl++, tile, uls, ult, lrs, lrt); } return gdl; } Gfx *tex0f1751e4(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5) { s32 sp34 = 0; gdl = tex0f1743a0(gdl, tex, 0); if (arg5) { gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, 0, 1, 0); sp34++; } gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0); sp34 += tex->maxlod; if (!arg5 && tex->maxlod == 1) { gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0); } gDPPipeSync(gdl++); var800844d0 = true; return gdl; } Gfx *tex0f175308(Gfx *gdl, struct tex *tex1, s32 arg2, s32 arg3, s32 arg4, struct tex *tex2, s32 arg6, s32 arg7, s32 arg8, bool arg9) { s32 size = texGetSizeInBytes(tex2, 0); s32 sp38 = 0; gdl = tex0f174b54(gdl, tex2); gDPTileSync(gdl++); gdl = tex0f1743a0(gdl, tex1, size); gdl = tex0f173f78(gdl, tex2, arg4, arg6, arg7, arg8); sp38++; if (arg9) { gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, 1, size); sp38++; } gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, -1, size); sp38 += tex1->maxlod; if (!arg9 && tex1->maxlod == 1) { gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, -1, size); } gDPPipeSync(gdl++); var800844d0 = true; return gdl; } Gfx *tex0f175490(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, bool arg8) { s32 sp34 = 0; gdl = tex0f1743a0(gdl, tex, 0); gdl = tex0f173f78(gdl, tex, arg4, arg5, arg6, arg7); sp34++; if (arg8) { gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, 1, 0); sp34++; } gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0); sp34 += tex->maxlod; if (!arg8 && tex->maxlod == 1) { gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0); } gDPPipeSync(gdl++); var800844d0 = true; return gdl; } Gfx *tex0f1755dc(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4) { gdl = tex0f174b54(gdl, tex); gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 0); gDPPipeSync(gdl++); var800844d0 = true; return gdl; } Gfx *tex0f17563c(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4) { gdl = tex0f174b54(gdl, tex); gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 0); gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 1); gDPPipeSync(gdl++); var800844d0 = true; return gdl; } s32 texLoadFromGdl(Gfx *arg0, s32 gdlsizeinbytes, Gfx *arg2, struct texpool *pool, u8 *arg4) { struct tex *tex1; struct tex *tex2; Gfx *sp12c; s32 sp128; u32 tmp1; u32 tmp2; u32 tmp3; u32 tmp4; u32 tmp5; u32 tmp6; bool flag; s32 j; bool sp104; u8 animated; Gfx *s5; Gfx *s6; u32 spf4; s32 texturenum; s32 texturenum2; bool spe8; s32 spe4; s32 spe0; struct gfxvtx *spa0[16]; u8 sp90[16]; s32 i; sp12c = NULL; sp104 = true; animated = false; spe8 = false; spe4 = false; var800844d0 = false; spf4 = 0; s5 = arg0; s6 = arg2; sp128 = gdlsizeinbytes >> 3; tex0f173a08(); spe0 = dyntexHasRoom(); if (spe0) { for (j = 0; j < 16; j++) { sp90[j] = 0; } } if (pool == NULL) { pool = &g_TexSharedPool; } while (sp128 > 0) { switch (s5->texture.cmd) { case 0xc0: // Repurposed? spe4 = true; if (animated) { spe8 = true; } texturenum = s5->words.w1 & 0xfff; flag = s5->words.w0 & 0x200; texLoadFromTextureNum(texturenum, pool); tex1 = texFindInPool(texturenum, pool); if (tex1 != NULL) { spf4 = tex1->unk0c_03; } else { spf4 = 0; } if (tex1 != NULL) { s6 = tex0f1742e4(s6, sp12c, tex1, sp104); sp104 = false; animated = false; switch (s5->unkc0.subcmd) { case 0: tmp6 = (s5->words.w1 >> 24) & 0xff; tmp1 = (s5->words.w0 >> 22) & 3; tmp2 = (s5->words.w0 >> 20) & 3; tmp3 = (s5->words.w0 >> 18) & 3; tmp4 = (s5->words.w0 >> 14) & 0xf; tmp5 = (s5->words.w0 >> 10) & 0xf; s6 = tex0f175490(s6, tex1, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, flag); break; case 1: texturenum2 = (s5->words.w1 >> 12) & 0xfff; texLoadFromTextureNum(texturenum2, pool); tex2 = texFindInPool(texturenum2, pool); if (tex2 != NULL) { tmp6 = (s5->words.w1 >> 24) & 0xff; tmp1 = (s5->words.w0 >> 22) & 3; tmp2 = (s5->words.w0 >> 20) & 3; tmp3 = (s5->words.w0 >> 18) & 3; tmp4 = (s5->words.w0 >> 14) & 0xf; tmp5 = (s5->words.w0 >> 10) & 0xf; s6 = tex0f175308(s6, tex1, tmp1, tmp2, tmp3, tex2, tmp4, tmp5, tmp6, flag); } break; case 2: tmp1 = (s5->words.w0 >> 22) & 3; tmp2 = (s5->words.w0 >> 20) & 3; tmp3 = (s5->words.w0 >> 18) & 3; s6 = tex0f1751e4(s6, tex1, tmp1, tmp2, tmp3, flag); break; case 3: tmp1 = (s5->words.w0 >> 22) & 3; tmp2 = (s5->words.w0 >> 20) & 3; tmp3 = (s5->words.w0 >> 18) & 3; s6 = tex0f17563c(s6, tex1, tmp1, tmp2, tmp3); break; case 4: tmp1 = (s5->words.w0 >> 22) & 3; tmp2 = (s5->words.w0 >> 20) & 3; tmp3 = (s5->words.w0 >> 18) & 3; s6 = tex0f1755dc(s6, tex1, tmp1, tmp2, tmp3); break; } if (spe0 != 0) { // Deep Sea - green river under floor if (texturenum == TEXTURE_06CB) { dyntexSetCurrentType(DYNTEXTYPE_RIVER); animated = true; } // Deep Sea - juice that flows inside SA megaweapon // Attack Ship - juice that flows inside engine power node if (texturenum == TEXTURE_0A6A) { dyntexSetCurrentType(DYNTEXTYPE_POWERJUICE); animated = true; } // Deep Sea - white rings around SA megaweapon node // Attack Ship - white rings around engine power node if (texturenum == TEXTURE_0A69) { dyntexSetCurrentType(DYNTEXTYPE_POWERRING); animated = true; } // Deep Sea - teleport if (texturenum == TEXTURE_06E2) { dyntexSetCurrentType(DYNTEXTYPE_TELEPORTAL); animated = true; } // 01c7 - Air Base - distant water // 01c7 - Investigation - puddle behind glass near shield // 0dae - Chicago - canal // 0dae - Villa - shallow water // 0dae - Sewers (MP) if (texturenum == TEXTURE_01C7 || texturenum == TEXTURE_0DAE) { dyntexSetCurrentType(DYNTEXTYPE_RIVER); animated = true; } // Air Force One - Monitor if (texturenum == TEXTURE_029B) { dyntexSetCurrentType(DYNTEXTYPE_MONITOR); animated = true; } // Villa - deep water // Complex - water if (texturenum == TEXTURE_090F) { dyntexSetCurrentType(DYNTEXTYPE_OCEAN); animated = true; } // Attack Ship - triangular arrows if (texturenum == TEXTURE_0A42) { dyntexSetCurrentType(DYNTEXTYPE_ARROWS); animated = true; } } } s5++; break; case G_VTX: { s32 start; s32 count; u32 offset; struct gfxvtx *vtx; if (spe0) { start = s5->bytes[1] & 0xf; count = s5->vtx.unk08 + 1; vtx = (struct gfxvtx *)(s5->dma.addr & 0x00ffffff); for (i = start; i < start + count; i++) { if (animated && sp90[i]) { dyntexAddVertex(spa0[i]); sp90[i] = 0; } spa0[i] = vtx; vtx++; } } if (spf4 && arg4) { s32 count = s5->vtx.unk08 + 1; struct gfxvtx *vtx; s32 i; offset = s5->dma.addr & 0x00ffffff; vtx = (struct gfxvtx *) (arg4 + offset); for (i = 0; i < count; i++) { vtx[i].s >>= 1; vtx[i].t >>= 1; } } } *s6 = *s5; s6++; s5++; break; case G_RDPPIPESYNC: var800844d0 = true; *s6 = *s5; s6++; s5++; break; case (u8) G_TRI4: case (u8) G_TRI1: if (animated) { if (s5->texture.cmd == (u8) G_TRI1) { sp90[s5->tri.tri.v[0] / 10] = 1; sp90[s5->tri.tri.v[1] / 10] = 1; sp90[s5->tri.tri.v[2] / 10] = 1; } else { Gfx *tmp = s5; if (tmp->tri4.x1 != tmp->tri4.y1 || tmp->tri4.z1 != tmp->tri4.y1) { sp90[tmp->tri4.x1] = 1; sp90[tmp->tri4.y1] = 1; sp90[tmp->tri4.z1] = 1; } if (tmp->tri4.x2 != tmp->tri4.y2 || tmp->tri4.z2 != tmp->tri4.y2) { sp90[tmp->tri4.x2] = 1; sp90[tmp->tri4.y2] = 1; sp90[tmp->tri4.z2] = 1; } if (tmp->tri4.x3 != tmp->tri4.y3 || tmp->tri4.z3 != tmp->tri4.y3) { sp90[tmp->tri4.x3] = 1; sp90[tmp->tri4.y3] = 1; sp90[tmp->tri4.z3] = 1; } if (tmp->tri4.x4 != tmp->tri4.y4 || tmp->tri4.z4 != tmp->tri4.y4) { sp90[tmp->tri4.x4] = 1; sp90[tmp->tri4.y4] = 1; sp90[tmp->tri4.z4] = 1; } } } sp104 = true; var800844d0 = false; *s6 = *s5; s6++; s5++; break; case (u8) G_TEXTURE: spe4 = true; if (animated) { spe8 = true; } animated = false; sp104 = false; sp12c = s6; *s6 = *s5; s6++; s5++; break; case (u8) G_SETOTHERMODE_H: *s6 = *s5; s6++; s5++; break; default: *s6 = *s5; s6++; s5++; break; } sp128--; if (spe4 || sp128 <= 0) { spe4 = false; if (spe8 || animated) { s32 i; spe8 = false; for (i = 0; i < 16; i++) { if (sp90[i]) { dyntexAddVertex(spa0[i]); sp90[i] = 0; } } } } } return (u32) s6 - (u32) arg2; } void texCopyGdls(Gfx *src, Gfx *dst, s32 arg2) { arg2 = (arg2 >> 3); src = src + (arg2 - 1); dst = dst + (arg2 - 1); while (arg2--) { dst->force_structure_alignment = src->force_structure_alignment; dst--; src--; } }