#include #include "constants.h" #include "game/sky.h" #include "bss.h" #include "data.h" #include "types.h" void skyTick(void) { g_SkyCloudOffset += g_Vars.lvupdate240freal * g_SkyWindSpeed; if (g_SkyCloudOffset > 4096) { g_SkyCloudOffset -= 4096; } }