#include #include "constants.h" #include "bss.h" #include "game/title.h" #include "lib/vi.h" #include "lib/dma.h" #include "lib/lib_317f0.h" #include "data.h" #include "types.h" Mtx *var8009cc80; Mtx *var8009cc84; Mtx *var8009cc88; f32 var8009cc8c; void *var8009cc90; u32 var80062410 = 0x00000000; u8 var80062414 = 3; u32 var80062418 = 0x00dc0000; u32 var8006241c = 0x00dc0000; u32 var80062420 = 0x00ff0000; u32 var80062424 = 0x00ff0000; u32 var80062428 = 0x007f0000; u32 var8006242c = 0x00000000; u32 var80062430 = 0xdcdcdc00; u32 var80062434 = 0xdcdcdc00; u32 var80062438 = 0xffffff00; u32 var8006243c = 0xffffff00; u32 var80062440 = 0x007f0000; u32 var80062444 = 0x00000000; Lights1 var80062448 = gdSPDefLights1(0xff, 0xff, 0xff, 0, 0, 0, 0, 0, 0); struct coord g_GetitleCamPos = {0, 0, 4883}; struct coord g_GetitleCamLook = {0, 0, -1}; struct coord g_GetitleCamUp = {0, 1, 0}; f32 var80062484 = 0; struct coord var80062488 = {1, 0, 0}; u32 var80062494 = 0x00000001; s32 var80062498 = 0; u32 var8006249c = 0x00000000; extern u8 var020043f8; extern u8 var02004468; extern u8 var02004700; extern u8 var02004d28; extern u8 var02004dc8; extern u8 var02005dd0; /** * This is a dirty, dirty hack. getitle0f0155f0 only matches if arg2 is a u8. * But if arg2 is a u8, the caller casts it which creates a mismatch in the * caller. To work around this, we declare a dummy function using u32, then * the linker is configured to link the dummy function to the same address as * the real one, and we make the caller call the dummy function. * * @TODO figure out how to fix this properly. */ Gfx *getitle0f0155f0_hack(Gfx *gdl, s32 arg1, u32 arg2); Gfx *getitle0f0155f0(Gfx *gdl, s32 arg1, u8 arg2) { g_GetitleCamPos.z = arg1; gSPDisplayList(gdl++, &var80061360); if (var80062494) { gdl = titleClear(gdl); var80062494 = 0; } else { gDPSetCycleType(gdl++, G_CYC_FILL); gDPSetColorImage(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, viGetWidth(), osVirtualToPhysical(viGetBackBuffer())); gDPSetFillColor(gdl++, 0x00010001); gDPFillRectangle(gdl++, 200, 100, 439, 379); } { u16 perspnorm; guPerspective(&var8009cc80[var80062410], &perspnorm, 60, 320.0f / 240.0f, 100, 5000, 1); gSPPerspNormalize(gdl++, perspnorm); } gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc80[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPClearGeometryMode(gdl++, 0xffffffff); gSPSetGeometryMode(gdl++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH); guLookAt(&var8009cc84[var80062410], g_GetitleCamPos.x, g_GetitleCamPos.y, g_GetitleCamPos.z, g_GetitleCamLook.x + g_GetitleCamPos.x, g_GetitleCamLook.y + g_GetitleCamPos.y, g_GetitleCamLook.z + g_GetitleCamPos.z, g_GetitleCamUp.x, g_GetitleCamUp.y, g_GetitleCamUp.z); gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc84[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc88[var80062410]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPSetLights1(gdl++, var80062448); { struct coord dir = var80062488; guNormalize(&dir.x, &dir.y, &dir.z); var80062448.a.l.col[0] = 0; var80062448.a.l.col[1] = 0; var80062448.a.l.col[2] = 0; var80062448.a.l.colc[0] = 0; var80062448.a.l.colc[1] = 0; var80062448.a.l.colc[2] = 0; var80062448.l[0].l.col[0] = arg2; var80062448.l[0].l.col[1] = arg2; var80062448.l[0].l.col[2] = arg2; var80062448.l[0].l.colc[0] = var80062448.l[0].l.col[0]; var80062448.l[0].l.colc[1] = var80062448.l[0].l.col[0]; var80062448.l[0].l.colc[2] = var80062448.l[0].l.col[0]; var80062448.l[0].l.dir[0] = (u32)(dir.x * 127.0f); var80062448.l[0].l.dir[1] = (u32)(dir.y * 127.0f); var80062448.l[0].l.dir[2] = (u32)(dir.z * 127.0f); gDPPipeSync(gdl++); gDPPipeSync(gdl++); gDPSetCombineMode(gdl++, G_CC_MODULATEI, G_CC_MODULATEI); gDPSetTexturePersp(gdl++, G_TP_PERSP); gDPSetTextureDetail(gdl++, G_TD_CLAMP); gDPSetTextureLOD(gdl++, G_TL_TILE); gDPSetTextureLUT(gdl++, G_TT_NONE); gDPSetTextureFilter(gdl++, G_TF_BILERP); gDPSetTextureConvert(gdl++, G_TC_FILT); gDPPipeSync(gdl++); gDPPipeSync(gdl++); gSPTexture(gdl++, 0x0800, 0x0800, 0, G_TX_RENDERTILE, G_ON); gDPLoadTextureBlock(gdl++, &var02004dc8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gSPDisplayList(gdl++, &var020043f8); gSPDisplayList(gdl++, &var02004468); gDPLoadTextureBlock(gdl++, &var02005dd0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gSPDisplayList(gdl++, &var02004700); gSPDisplayList(gdl++, &var02004d28); } return gdl; } extern u8 _getitleSegmentRomStart; extern u8 _getitleSegmentStart; extern u8 _getitleSegmentEnd; void getitleLoad(void *addr, u32 arg1) { u32 len = (u32)&_getitleSegmentEnd - (u32)&_getitleSegmentStart; var80062414 = 0; var8009cc8c = 880; var80062484 = -40; var80062498 = 0; var8009cc90 = addr; dmaExec(var8009cc90, (u32) &_getitleSegmentRomStart, ALIGN64(len)); } Gfx *getitleRender(Gfx *gdl) { var80062410 = 1 - var80062410; gSPSegment(gdl++, SPSEGMENT_GETITLE, osVirtualToPhysical(var8009cc90)); if (var80062414 == 0 || var80062414 == 1) { s32 sp30; s32 sp2c; var80062498 += g_Vars.lvupdate240; sp30 = (var80062498 * 255) / (PAL ? 233 : 280); if (sp30 > 255) { sp30 = 255; } if (sp30 < 0) { sp30 = 0; } sp2c = 255 - (var80062498 * 255 - (PAL ? 135915 : 163200)) / (PAL ? 233 : 280); if (sp2c > 255) { sp2c = 255; } if (sp2c < 0) { sp2c = 0; } #if PAL var80062484 += 2.4f * g_Vars.lvupdate60f; #else var80062484 += g_Vars.lvupdate60f + g_Vars.lvupdate60f; #endif guRotate(&var8009cc88[var80062410], var80062484, 0, 1, 0); gdl = getitle0f0155f0_hack(gdl, var8009cc8c, (sp30 * sp2c) / 255); if (var80062498 >= TICKS(1040) && var80062498 >= TICKS(1160)) { var80062498 = 0; var80062414++; var80062414++; } } return gdl; } bool getitle0f0160e8(void) { return (var80062414 ^ 2) == 0; }