#ifndef IN_GAME_GAME_0125A0_H #define IN_GAME_GAME_0125A0_H #include #include "data.h" #include "types.h" void func0f0125a0(s32 animnum, s32 loopframe, s32 endframe, s32 *arg3); void currentPlayerInitAnimation(void); void func0f012aa0(void); #endif