#ifndef IN_GAME_SAVEBUFFER_H #define IN_GAME_SAVEBUFFER_H #include #include "data.h" #include "types.h" void func0f0d4690(Mtxf *mtx); void func0f0d475c(Mtxf *mtx); Gfx *func0f0d479c(Gfx *gdl); Gfx *func0f0d49c8(Gfx *gdl); Gfx *func0f0d4a3c(Gfx *gdl, s32 arg1); Gfx *func0f0d4c80(Gfx *gdl); Gfx *func0f0d4d0c(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, u32 colour1, u32 colour2, s32 type); void savebufferOr(struct savebuffer *buffer, u32 arg1, s32 arg2); void savebufferWriteBits(struct savebuffer *buffer, u32 value, s32 numbits, u8 *dst); u32 savebufferReadBits(struct savebuffer *buffer, s32 offset); void savebufferClear(struct savebuffer *buffer); void func0f0d5484(struct savebuffer *buffer, u8 *data, u8 len); void func0f0d54c4(struct savebuffer *buffer); void savebufferReadString(struct savebuffer *buffer, char *dst, bool addlinebreak); void func0f0d55a4(struct savebuffer *buffer, char *src); void func0f0d564c(u8 *data, char *dst, bool addlinebreak); void func0f0d5690(u8 *dst, char *buffer); void savebufferWriteGuid(struct savebuffer *buffer, struct fileguid *guid); void savebufferReadGuid(struct savebuffer *buffer, struct fileguid *guid); void formatTime(char *dst, s32 time60, s32 precision); void func0f0d5a7c(void); #endif