#ifndef IN_GAME_SETUPUTILS_H #define IN_GAME_SETUPUTILS_H #include #include "data.h" #include "types.h" u32 setupGetCmdLength(u32 *cmd); u32 *setupGetCmdByIndex(s32 cmdindex); s32 setupGetCmdIndexByTag(struct tag *tag); u32 setupGetCmdIndexByProp(struct prop *prop); bool setupLoadModeldef(s32 modelnum); bool setupGetObjBbox(struct defaultobj *obj, struct coord *pos, f32 realrot[3][3], struct coord *arg3, struct coord *arg4); bool setup0f092304(struct defaultobj *obj, struct coord *arg1, struct coord *arg2); void setup0f09233c(struct defaultobj *obj, struct coord *pos, f32 realrot[3][3], s16 *rooms); void setup0f0923d4(struct defaultobj *obj); struct defaultobj *setupGetObjByCmdIndex(u32 cmdindex); struct defaultobj *setupFindObjForReuse(s32 type, struct defaultobj **arg1, struct defaultobj **arg2, bool musthaveprop, bool musthavemodel, struct modelfiledata *filedata); #endif