#ifndef IN_GAME_GAME_005FD0_H #define IN_GAME_GAME_005FD0_H #include #include "data.h" #include "types.h" bool func0f005fd0(s32 animnum); s32 chrChooseFootstepSound(struct chrdata *chr, s32 index); void chrCheckFootstep(struct chrdata *chr); void chrCheckFootstepMagic(struct chrdata *chr); #endif