#include #include "constants.h" #include "constants.h" #include "game/cheats.h" #include "game/inv.h" #include "bss.h" #include "lib/memp.h" #include "data.h" #include "types.h" void invReset(void) { s32 i; if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) { g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS); } else { g_Vars.currentplayer->equipallguns = false; } for (i = 0; i != ARRAYCOUNT(g_Vars.currentplayer->gunheldarr); i++) { g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1; } } void invInit(s32 numdoubles) { g_Vars.currentplayer->equipmaxitems = numdoubles + 30; g_Vars.currentplayer->equipment = mempAlloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE); invClear(); }