#ifndef IN_GAME_MAINMENU_H #define IN_GAME_MAINMENU_H #include #include "data.h" #include "types.h" extern u16 g_ControlStyleOptions[]; char *menuTextCurrentStageName(struct menuitem *item); char *soloMenuTextDifficulty(struct menuitem *item); s32 menuhandlerControlStyleImpl(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpindex); char *soloMenuTitleStageOverview(struct menudialog *dialog); f32 func0f1036ac(u8 value, s32 prop); bool isStageDifficultyUnlocked(s32 stageindex, s32 difficulty); char *soloMenuTextBestTime(struct menuitem *item); s32 getMaxAiBuddies(void); s32 getNumUnlockedSpecialStages(void); s32 func0f104720(s32 value); char *func0f105664(struct menuitem *item); char *func0f1056a0(struct menuitem *item); char *invMenuTextPrimaryFunction(struct menuitem *item); char *invMenuTextSecondaryFunction(struct menuitem *item); void func0f105948(s32 weaponnum); char *invMenuTextWeaponName(struct menuitem *item); char *invMenuTextWeaponManufacturer(struct menuitem *item); char *invMenuTextWeaponDescription(struct menuitem *item); bool soloChoosePauseDialog(void); s32 menudialogBriefing(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialog00103608(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialogCoopAntiOptions(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialog0010559c(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 inventoryMenuDialog(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialogAbortMission(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 soloMenuDialogPauseStatus(s32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandler001024dc(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler001024fc(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAcceptMission(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAcceptPdModeSettings(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerBuddyOptionsContinue(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCoopDifficulty(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAntiDifficulty(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler0010476c(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerControlStyle(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler00106028(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler00106178(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAbortMission(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCinema(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAimControl(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAlternativeTitle(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAlwaysShowTarget(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAmmoOnScreen(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAntiPlayer(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAntiRadar(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerAutoAim(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerChangeAgent(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCoopBuddy(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCoopFriendlyFire(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCoopRadar(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerCutsceneSubtitles(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerHeadRoll(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerHiRes(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerInGameSubtitles(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerLangFilter(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerLookAhead(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerMusicVolume(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerPaintball(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerPdMode(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerPdModeSetting(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerReversePitch(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerScreenRatio(s32 operation, struct menuitem *item, union handlerdata *data); #if PAL s32 func0f1030e4pf(s32 operation, struct menuitem *item, union handlerdata *data); #endif s32 menuhandlerScreenSize(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerScreenSplit(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerSfxVolume(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerShowGunFunction(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerShowMissionTime(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerShowZoomRange(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerSightOnScreen(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerSoloDifficulty(s32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerSoundMode(s32 operation, struct menuitem *item, union handlerdata *data); #endif