#ifndef IN_GAME_ENV_H #define IN_GAME_ENV_H #include #include "data.h" #include "types.h" struct environment *envGetCurrent(void); f32 env0f1657e4(void); void env0f1657f8(void); void envApplyType1(struct envtype1 *sky); void envApplyType2(struct envtype2 *sky); void envSetStageNum(s32 stagenum); void envChooseAndApply(s32 stagenum, bool allowoverride); void envApplyTransitionFrac(f32 arg0); Gfx *envStartFog(Gfx *gdl, bool xlupass); Gfx *envStopFog(Gfx *gdl); bool env0f1666f8(struct coord *pos, f32 arg1); struct coord *env0f1667e8(void); s32 env0f1667f4(struct prop *prop, f32 *arg1); #endif