#include #include "constants.h" #include "game/challenge.h" #include "game/mplayer/mplayer.h" #include "bss.h" #include "data.h" #include "types.h" void challengesInit(void) { struct mpconfigfull *mpconfig; u8 buffer[0x1ca]; s32 i; for (i = 0; i < 30; i++) { g_MpChallenges[i].availability = 0; g_MpChallenges[i].completions[0] = 0; g_MpChallenges[i].completions[1] = 0; g_MpChallenges[i].completions[2] = 0; g_MpChallenges[i].completions[3] = 0; mpconfig = challengeLoad(i, buffer, 0x1ca); challengeForceUnlockConfigFeatures(&mpconfig->config, g_MpChallenges[i].unlockfeatures, 16, i); } for (i = 0; i < mpGetNumPresets(); i++) { mpconfig = challengeLoadConfig(g_MpPresets[i].confignum, buffer, 0x1ca); challengeForceUnlockConfigFeatures(&mpconfig->config, g_MpPresets[i].requirefeatures, 16, -1); } challengeDetermineUnlockedFeatures(); }