#include #include "constants.h" #include "constants.h" #include "game/cheats.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "game/inventory/init.h" #include "game/inventory/inventory.h" #include "gvars/gvars.h" #include "lib/lib_121e0.h" #include "types.h" void invInitGunsHeld(void) { s32 i; if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) { g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS); } else { g_Vars.currentplayer->equipallguns = false; } for (i = 0; i != 10; i++) { g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1; } } void invInit(s32 numdoubles) { g_Vars.currentplayer->equipmaxitems = numdoubles + 30; g_Vars.currentplayer->equipment = malloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), 4); invClear(); }