#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "types.h" GLOBAL_ASM( glabel bzero /* 4b0c0: 28a1000c */ slti $at,$a1,0xc /* 4b0c4: 1420001d */ bnez $at,.L0004b13c /* 4b0c8: 00041823 */ negu $v1,$a0 /* 4b0cc: 30630003 */ andi $v1,$v1,0x3 /* 4b0d0: 10600003 */ beqz $v1,.L0004b0e0 /* 4b0d4: 00a32823 */ subu $a1,$a1,$v1 /* 4b0d8: a8800000 */ swl $zero,0x0($a0) /* 4b0dc: 00832021 */ addu $a0,$a0,$v1 .L0004b0e0: /* 4b0e0: 2401ffe0 */ addiu $at,$zero,-32 /* 4b0e4: 00a13824 */ and $a3,$a1,$at /* 4b0e8: 10e0000c */ beqz $a3,.L0004b11c /* 4b0ec: 00a72823 */ subu $a1,$a1,$a3 /* 4b0f0: 00e43821 */ addu $a3,$a3,$a0 .L0004b0f4: /* 4b0f4: 24840020 */ addiu $a0,$a0,0x20 /* 4b0f8: ac80ffe0 */ sw $zero,-0x20($a0) /* 4b0fc: ac80ffe4 */ sw $zero,-0x1c($a0) /* 4b100: ac80ffe8 */ sw $zero,-0x18($a0) /* 4b104: ac80ffec */ sw $zero,-0x14($a0) /* 4b108: ac80fff0 */ sw $zero,-0x10($a0) /* 4b10c: ac80fff4 */ sw $zero,-0xc($a0) /* 4b110: ac80fff8 */ sw $zero,-0x8($a0) /* 4b114: 1487fff7 */ bne $a0,$a3,.L0004b0f4 /* 4b118: ac80fffc */ sw $zero,-0x4($a0) .L0004b11c: /* 4b11c: 2401fffc */ addiu $at,$zero,-4 /* 4b120: 00a13824 */ and $a3,$a1,$at /* 4b124: 10e00005 */ beqz $a3,.L0004b13c /* 4b128: 00a72823 */ subu $a1,$a1,$a3 /* 4b12c: 00e43821 */ addu $a3,$a3,$a0 .L0004b130: /* 4b130: 24840004 */ addiu $a0,$a0,0x4 /* 4b134: 1487fffe */ bne $a0,$a3,.L0004b130 /* 4b138: ac80fffc */ sw $zero,-0x4($a0) .L0004b13c: /* 4b13c: 18a00005 */ blez $a1,.L0004b154 /* 4b140: 00000000 */ nop /* 4b144: 00a42821 */ addu $a1,$a1,$a0 .L0004b148: /* 4b148: 24840001 */ addiu $a0,$a0,0x1 /* 4b14c: 1485fffe */ bne $a0,$a1,.L0004b148 /* 4b150: a080ffff */ sb $zero,-0x1($a0) .L0004b154: /* 4b154: 03e00008 */ jr $ra /* 4b158: 00000000 */ nop /* 4b15c: 00000000 */ nop );