#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "types.h" GLOBAL_ASM( glabel func00048120 /* 48120: 3c088000 */ lui $t0,0x8000 /* 48124: 240a2000 */ addiu $t2,$zero,0x2000 /* 48128: 010a4821 */ addu $t1,$t0,$t2 /* 4812c: 2529fff0 */ addiu $t1,$t1,-16 .L00048130: /* 48130: bd010000 */ cache 0x1,0x0($t0) /* 48134: 0109082b */ sltu $at,$t0,$t1 /* 48138: 1420fffd */ bnez $at,.L00048130 /* 4813c: 25080010 */ addiu $t0,$t0,0x10 /* 48140: 03e00008 */ jr $ra /* 48144: 00000000 */ nop /* 48148: 00000000 */ nop /* 4814c: 00000000 */ nop );