#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "lib/lib_4b170.h" #include "lib/lib_51d50.h" #include "types.h" GLOBAL_ASM( glabel func0004b5e0 /* 4b5e0: 3c0ea404 */ lui $t6,0xa404 /* 4b5e4: 8dc40010 */ lw $a0,0x10($t6) /* 4b5e8: 27bdfff8 */ addiu $sp,$sp,-8 /* 4b5ec: 308f001c */ andi $t7,$a0,0x1c /* 4b5f0: 11e00003 */ beqz $t7,.L0004b600 /* 4b5f4: 00000000 */ nop /* 4b5f8: 10000002 */ b .L0004b604 /* 4b5fc: 24020001 */ addiu $v0,$zero,0x1 .L0004b600: /* 4b600: 00001025 */ or $v0,$zero,$zero .L0004b604: /* 4b604: 03e00008 */ jr $ra /* 4b608: 27bd0008 */ addiu $sp,$sp,0x8 /* 4b60c: 00000000 */ nop );