#ifndef _IN_GAME_GAME_129210_H #define _IN_GAME_GAME_129210_H #include #include "data.h" #include "types.h" void vtxstoreReset(void); void vtxstoreFixRefs(union modelrwdata *find, union modelrwdata *replacement); void vtxstoreTick(void); void *vtxstoreAllocate(s32 count, s32 index, struct modelnode *node, s32 level); void vtxstoreFree(s32 type, void *arg1); #endif