#ifndef IN_GAME_GAME_102240_H #define IN_GAME_GAME_102240_H #include #include "types.h" u32 func0f102240(void); char *menutextDifficulty(s32 arg0); s32 func0f102330(u32 operation, struct menu_item *item, s32 *value, s32 arg3); u32 func0f103550(void); f32 func0f1036ac(s32 arg0, s32 arg1); bool isStageDifficultyUnlocked(s32 stageindex, s32 difficulty); u32 func0f103e68(void); u32 getMaxAiBuddies(void); u32 func0f104664(void); u32 func0f104720(void); u32 func0f105664(void); u32 func0f1056a0(void); char *func0f105864(s32 arg0); char *func0f1058d0(s32 arg0); u32 func0f105948(void); char *func0f105d9c(s32 arg0); char *func0f105e04(s32 arg0); u32 func0f105e80(void); u32 func0f106508(void); u32 func0f1065c0(void); u32 func0f106a7c(void); u32 func0f106b20(void); s32 menudialog00103368(u32, u32, u32 *); void menudialog00103608(void); bool menudialogCoopAntiOptions(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); s32 menudialog0010559c(u32, u32, u32 *); s32 menudialog00105c54(u32, u32, u32 *); s32 menudialog001063d4(u32, u32, u32 *); s32 menudialog001063e4(u32, u32, u32 *); bool menudialogMainMenu(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); s32 menuhandler001024dc(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler001024fc(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerAcceptMission(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerAcceptPdModeSettings(s32 operation, struct menu_item *item, bool *value); s32 menuhandlerBuddyOptionsContinue(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerCoopDifficulty(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerAntiDifficulty(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler0010476c(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerControlStyle(s32 operation, struct menu_item *item, u32 *value); s32 menuhandler00106028(u32 operation, struct menu_item *item, bool *enable); s32 menuhandler00106178(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAbortMission(u32 operation, struct menu_item *item, s32 *value); s32 menuhandler00106644(u32 operation, struct menu_item *item, bool *enable); char *menuhandlerAimControl(u32 operation, struct menu_item *item, bool *value); s32 menuhandlerAlternativeTitle(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAlwaysShowTarget(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAmmoOnScreen(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAntiPlayer(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAntiRadar(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerAutoAim(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerChangeAgent(s32 operation, struct menu_item *item, s32 *value); s32 menuhandlerCoopBuddy(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerCoopFriendlyFire(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerCoopRadar(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerCutsceneSubtitles(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerHeadRoll(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerHiRes(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerInGameSubtitles(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerLangFilter(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerLookAhead(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerMainMenuCombatSimulator(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerMainMenuCooperative(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerMainMenuCounterOperative(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerMainMenuSoloMissions(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerMusicVolume(u32 operation, struct menu_item *item, u32 *volume); s32 menuhandlerPaintball(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerPdMode(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerPdModeSetting(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerReversePitch(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerScreenRatio(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerScreenSize(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerScreenSplit(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerSfxVolume(u32 operation, struct menu_item *item, u32 *volume); s32 menuhandlerShowGunFunction(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerShowMissionTime(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerShowZoomRange(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerSightOnScreen(u32 operation, struct menu_item *item, bool *enable); s32 menuhandlerSoloDifficulty(u32 operation, struct menu_item *item, s32 *value); s32 menuhandlerSoundMode(u32 operation, struct menu_item *item, bool *enable); #endif