#include #include "constants.h" #include "game/chr.h" #include "game/prop.h" #include "game/propobj.h" #include "bss.h" #include "data.h" #include "types.h" void chrmgrStop(void) { s32 i; for (i = 0; i < g_NumChrSlots; i++) { if (g_ChrSlots[i].chrnum >= 0 && g_ChrSlots[i].prop && g_ChrSlots[i].prop->type == PROPTYPE_CHR) { chrRemove(g_ChrSlots[i].prop, true); propDelist(g_ChrSlots[i].prop); propDisable(g_ChrSlots[i].prop); propFree(g_ChrSlots[i].prop); } } }