#ifndef IN_GAME_CHEATS_H #define IN_GAME_CHEATS_H #include #include "types.h" extern struct menu_dialog g_CheatsMenuDialog; u32 cheatIsUnlocked(s32 cheat_id); bool cheatIsActive(s32 cheat_id); void cheatActivate(s32 cheat_id); void cheatDeactivate(s32 cheat_id); void cheatsDisableAll(void); void cheatsActivate(void); char *cheatGetNameIfUnlocked(struct menu_item *item); char *cheatGetMarquee(struct menu_item *item); s32 cheatGetByTimedStageIndex(s32 stage_index, s32 difficulty); s32 cheatGetByCompletedStageIndex(s32 stage_index); s32 cheatGetTime(s32 cheat_id); char *cheatGetName(s32 cheat_id); bool cheatMenuHandleDialog(u32 operation, struct menu_dialog *dialog, struct menustackitem *stackitem); s32 cheatMenuHandleCheatCheckbox(u32 arg0, struct menu_item *item, s32 arg2); s32 cheatMenuHandleBuddyCheckbox(s32 arg0, struct menu_item *item, s32 arg2); bool cheatMenuHandleTurnOffAllCheats(u32 arg0, u32 arg1, u32 *arg2); #endif