#include #include "constants.h" #include "game/prop.h" #include "bss.h" #include "lib/vi.h" #include "data.h" #include "types.h" void explosionsStop(void) { s32 i; g_ExplosionShakeTotalTimer = 0; viShake(0); if (g_Explosions) { for (i = 0; i < 6; i++) { if (g_Explosions[i].prop) { propDelist(g_Explosions[i].prop); propDisable(g_Explosions[i].prop); propFree(g_Explosions[i].prop); g_Explosions[i].prop = NULL; } } } }