#ifndef IN_GAME_ENDSCREEN_H #define IN_GAME_ENDSCREEN_H #include #include "data.h" #include "types.h" s32 endscreenHandleRetryMission(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 endscreenHandle2PCompleted(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 endscreenHandle2PFailed(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); s32 endscreenHandleDeclineMission(s32 operation, struct menuitem *item, union handlerdata *data); s32 endscreenHandleCheatInfo(s32 operation, struct menuitem *item, union handlerdata *data); s32 endscreenHandleContinueMission(s32 operation, struct menuitem *item, union handlerdata *data); s32 endscreenHandleReplayLastLevel(s32 operation, struct menuitem *item, union handlerdata *data); s32 endscreenHandleReplayPreviousMission(s32 operation, struct menuitem *item, union handlerdata *data); char *endscreenMenuTitleRetryMission(struct menudialogdef *dialogdef); char *endscreenMenuTitleNextMission(struct menudialogdef *dialogdef); char *endscreenMenuTextNumKills(struct menuitem *item); char *endscreenMenuTextNumShots(struct menuitem *item); char *endscreenMenuTextNumHeadShots(struct menuitem *item); char *endscreenMenuTextNumBodyShots(struct menuitem *item); char *endscreenMenuTextNumLimbShots(struct menuitem *item); char *endscreenMenuTextNumOtherShots(struct menuitem *item); char *endscreenMenuTextAccuracy(struct menuitem *item); char *endscreenMenuTextMissionStatus(struct menuitem *item); char *endscreenMenuTextAgentStatus(struct menuitem *item); char *endscreenMenuTitleStageCompleted(struct menuitem *item); char *endscreenMenuTextCurrentStageName3(struct menuitem *item); char *endscreenMenuTitleStageFailed(struct menuitem *item); char *endscreenMenuTextMissionTime(struct menuitem *item); struct menudialogdef *endscreenAdvance(void); void endscreen0f10d770(void); void endscreenContinue(s32 context); char *endscreenMenuTextTimedCheatName(struct menuitem *item); char *endscreenMenuTextCompletionCheatName(struct menuitem *item); char *endscreenMenuTextTargetTime(struct menuitem *item); void endscreenSetCoopCompleted(void); void endscreenPrepare(void); void endscreenPushCoop(void); void endscreenPushSolo(void); void endscreenPushAnti(void); #endif