#include #include "constants.h" #include "game/game_006900.h" #include "game/title.h" #include "game/pdmode.h" #include "game/bondgun.h" #include "game/player.h" #include "game/menugfx.h" #include "game/menu.h" #include "game/filelist.h" #include "game/mainmenu.h" #include "game/endscreen.h" #include "game/playermgr.h" #include "game/lv.h" #include "game/music.h" #include "game/mplayer/ingame.h" #include "game/mplayer/setup.h" #include "game/challenge.h" #include "game/training.h" #include "game/gamefile.h" #include "game/mplayer/mplayer.h" #include "bss.h" #include "lib/vi.h" #include "lib/joy.h" #include "lib/main.h" #include "lib/snd.h" #include "data.h" #include "types.h" void menuStop(void) { if (var80062944) { var80062944 = 0; var80062948 = 0; joy000139c8(); func0f110bf8(); } }