#ifndef IN_GAME_GAMEFILE_H #define IN_GAME_GAMEFILE_H #include #include "data.h" #include "types.h" u32 gamefileHasFlag(u32 value); void gamefileSetFlag(u32 value); void gamefileUnsetFlag(u32 value); void gamefilePrintFlags(void); void gamefileApplyOptions(struct gamefile *file); void gamefileLoadDefaults(struct gamefile *file); s32 gamefileLoad(s32 device); s32 gamefileSave(s32 device, s32 filenum, u16 deviceserial); void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time); #endif