#ifndef IN_GAME_DEBUG_H #define IN_GAME_DEBUG_H #include #include "data.h" #include "types.h" void debug0f119a80nb(void); u32 dprint(); s32 debugGetProfileMode(void); bool debugIsBgRenderingEnabled(void); bool debugIsPropRenderingEnabled(void); bool debug0f11ed88(void); bool debugIsManPosEnabled(void); bool debugIsRoomGfxExtraMemEnabled(void); bool debugIsObjDeformDebugEnabled(void); bool debugIsRoomStateDebugEnabled(void); s32 debugIsTurboModeEnabled(void); bool debugForceAllObjectivesComplete(void); bool debugIsZBufferDisabled(void); bool debug0f11ee40(void); bool debug0f1199f0nb(void); bool debug0f119a14nb(void); s32 debugGetSlowMotion(void); s32 debugGetTilesDebugMode(void); s32 debugGetPadsDebugMode(void); bool debug0f11eea8(void); bool debugDangerousProps(void); s32 debugGetMotionBlur(void); bool debugIsFootstepsEnabled(void); bool debugIsAllChallengesEnabled(void); bool debugIsAllBuddiesEnabled(void); bool debugIsSetCompleteEnabled(void); bool debugIsAllTrainingEnabled(void); bool debugAllowEndLevel(void); bool debugIsChrStatsEnabled(void); bool debug0f11ef80(void); bool debugIsMemInfoEnabled(void); s32 dmenuGetSelectedOption(void); void dmenuSetSelectedOption(s32 option); void dmenuSetMenu(char **labels, s32 (*positions)[2], s32 *offsets); void dmenuNavigateRight(void); void dmenuNavigateLeft(void); void dmenuNavigateUp(void); void dmenuNavigateDown(void); Gfx *dmenuRender(Gfx *gdl); void debugUpdateMenu(void); bool debugProcessInput(s8 stickx, s8 sticky, u16 buttons, u16 buttonsthisframe); bool debugIsLineModeEnabled(void); extern s32 var800786f4nb; extern s32 g_DebugMenuPositions[][2]; extern char *g_DebugMenuLabels[]; #endif