#ifndef IN_GAME_BONDWALK_H #define IN_GAME_BONDWALK_H #include #include "types.h" void currentPlayerWalkInit(void); void func0f0c3ad0(s32 value); void currentPlayerAdjustCrouchPos(s32 value); void func0f0c3b38(struct coord *param_1, struct defaultobj *obj); bool func0f0c3c8c(f32 y); u32 func0f0c3e14(void); bool func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4); bool func0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 arg3); s32 func0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 arg6); u32 func0f0c494c(void); u32 func0f0c4a5c(void); void func0f0c4d98(void); void currentPlayerUpdateSpeedSidewaysWalk(f32 targetspeed, f32 accelspeed, s32 arg2); void currentPlayerUpdateSpeedForwardsWalk(f32 targetspeed, f32 accelspeed); u32 func0f0c4fd8(void); void currentPlayerApplyCrouchSpeed(void); void currentPlayerUpdateCrouchOffsetWalk(void); void func0f0c6180(void); u32 func0f0c6318(void); u32 func0f0c63bc(void); void currentPlayerUpdatePrevPosWalk(void); void func0f0c65a8(void); u32 func0f0c65c8(void); void currentPlayerApplyCrouchSpeedTheta(void); u32 func0f0c69b8(void); void func0f0c785c(void); #endif