#include #include "bss.h" #include "data.h" #include "types.h" u8 g_SkelJoypadJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, }; struct skeleton g_SkelJoypad = { SKEL_JOYPAD, ARRAYCOUNT(g_SkelJoypadJoints), g_SkelJoypadJoints, }; u8 g_Skel21Joints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, { 46, 46 }, }; struct skeleton g_Skel21 = { SKEL_21, ARRAYCOUNT(g_Skel21Joints), g_Skel21Joints, }; u8 g_SkelLaptopGunJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, }; struct skeleton g_SkelLaptopGun = { SKEL_LAPTOPGUN, ARRAYCOUNT(g_SkelLaptopGunJoints), g_SkelLaptopGunJoints, }; u8 g_SkelK7AvengerJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, }; struct skeleton g_SkelK7Avenger = { SKEL_K7AVENGER, ARRAYCOUNT(g_SkelK7AvengerJoints), g_SkelK7AvengerJoints, }; u8 g_SkelFalcon2Joints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, }; struct skeleton g_SkelFalcon2 = { SKEL_FALCON2, ARRAYCOUNT(g_SkelFalcon2Joints), g_SkelFalcon2Joints, }; u8 g_SkelKnifeJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_SkelKnife = { SKEL_KNIFE, ARRAYCOUNT(g_SkelKnifeJoints), g_SkelKnifeJoints, }; u8 g_SkelCmp150Joints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, }; struct skeleton g_SkelCmp150 = { SKEL_CMP150, ARRAYCOUNT(g_SkelCmp150Joints), g_SkelCmp150Joints, }; u8 g_SkelDragonJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, }; struct skeleton g_SkelDragon = { SKEL_DRAGON, ARRAYCOUNT(g_SkelDragonJoints), g_SkelDragonJoints, }; u8 g_SkelSuperDragonJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, }; struct skeleton g_SkelSuperDragon = { SKEL_SUPERDRAGON, ARRAYCOUNT(g_SkelSuperDragonJoints), g_SkelSuperDragonJoints, }; u8 g_SkelRocketJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, }; struct skeleton g_SkelRocket = { SKEL_ROCKET, ARRAYCOUNT(g_SkelRocketJoints), g_SkelRocketJoints, }; u8 g_Skel4AJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, }; struct skeleton g_Skel4A = { SKEL_4A, ARRAYCOUNT(g_Skel4AJoints), g_Skel4AJoints, }; u8 g_SkelShotgunJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, }; struct skeleton g_SkelShotgun = { SKEL_SHOTGUN, ARRAYCOUNT(g_SkelShotgunJoints), g_SkelShotgunJoints, }; u8 g_SkelFarsightJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, { 46, 46 }, { 47, 47 }, }; struct skeleton g_SkelFarsight = { SKEL_FARSIGHT, ARRAYCOUNT(g_SkelFarsightJoints), g_SkelFarsightJoints, }; u8 g_Skel4DJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_Skel4D = { SKEL_4D, ARRAYCOUNT(g_Skel4DJoints), g_Skel4DJoints, }; u8 g_SkelReaperJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, { 46, 46 }, { 47, 47 }, { 48, 48 }, { 49, 49 }, }; struct skeleton g_SkelReaper = { SKEL_REAPER, ARRAYCOUNT(g_SkelReaperJoints), g_SkelReaperJoints, }; u8 g_SkelMaulerJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, }; struct skeleton g_SkelMauler = { SKEL_MAULER, ARRAYCOUNT(g_SkelMaulerJoints), g_SkelMaulerJoints, }; u8 g_SkelDevastatorJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, }; struct skeleton g_SkelDevastator = { SKEL_DEVASTATOR, ARRAYCOUNT(g_SkelDevastatorJoints), g_SkelDevastatorJoints, }; u8 g_SkelPistolJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, }; struct skeleton g_SkelPistol = { SKEL_PISTOL, ARRAYCOUNT(g_SkelPistolJoints), g_SkelPistolJoints, }; u8 g_SkelAr34Joints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, }; struct skeleton g_SkelAr34 = { SKEL_AR34, ARRAYCOUNT(g_SkelAr34Joints), g_SkelAr34Joints, }; u8 g_SkelMagnumJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, { 46, 46 }, }; struct skeleton g_SkelMagnum = { SKEL_MAGNUM, ARRAYCOUNT(g_SkelMagnumJoints), g_SkelMagnumJoints, }; u8 g_SkelSlayerRocketJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, }; struct skeleton g_SkelSlayerRocket = { SKEL_SLAYERROCKET, ARRAYCOUNT(g_SkelSlayerRocketJoints), g_SkelSlayerRocketJoints, }; u8 g_SkelCycloneJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, }; struct skeleton g_SkelCyclone = { SKEL_CYCLONE, ARRAYCOUNT(g_SkelCycloneJoints), g_SkelCycloneJoints, }; u8 g_SkelSniperRifleJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, }; struct skeleton g_SkelSniperRifle = { SKEL_SNIPERRIFLE, ARRAYCOUNT(g_SkelSniperRifleJoints), g_SkelSniperRifleJoints, }; u8 g_SkelTranquilizerJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, }; struct skeleton g_SkelTranquilizer = { SKEL_TRANQUILIZER, ARRAYCOUNT(g_SkelTranquilizerJoints), g_SkelTranquilizerJoints, }; u8 g_SkelCrossbowJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, { 43, 43 }, { 44, 44 }, { 45, 45 }, }; struct skeleton g_SkelCrossbow = { SKEL_CROSSBOW, ARRAYCOUNT(g_SkelCrossbowJoints), g_SkelCrossbowJoints, }; u8 g_SkelTimedProxyMineJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, }; struct skeleton g_SkelTimedProxyMine = { SKEL_TIMEDPROXYMINE, ARRAYCOUNT(g_SkelTimedProxyMineJoints), g_SkelTimedProxyMineJoints, }; u8 g_SkelPhoenixJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, }; struct skeleton g_SkelPhoenix = { SKEL_PHOENIX, ARRAYCOUNT(g_SkelPhoenixJoints), g_SkelPhoenixJoints, }; u8 g_SkelCallistoJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, { 41, 41 }, { 42, 42 }, }; struct skeleton g_SkelCallisto = { SKEL_CALLISTO, ARRAYCOUNT(g_SkelCallistoJoints), g_SkelCallistoJoints, }; u8 g_SkelRcp120Joints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, { 37, 37 }, { 38, 38 }, { 39, 39 }, { 40, 40 }, }; struct skeleton g_SkelRcp120 = { SKEL_RCP120, ARRAYCOUNT(g_SkelRcp120Joints), g_SkelRcp120Joints, }; u8 g_SkelHudPieceJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, }; struct skeleton g_SkelHudPiece = { SKEL_HUDPIECE, ARRAYCOUNT(g_SkelHudPieceJoints), g_SkelHudPieceJoints, }; u8 g_SkelHandJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, }; struct skeleton g_SkelHand = { SKEL_HAND, ARRAYCOUNT(g_SkelHandJoints), g_SkelHandJoints, }; u8 g_SkelLaserJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_SkelLaser = { SKEL_LASER, ARRAYCOUNT(g_SkelLaserJoints), g_SkelLaserJoints, }; u8 g_SkelGrenadeJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_SkelGrenade = { SKEL_GRENADE, ARRAYCOUNT(g_SkelGrenadeJoints), g_SkelGrenadeJoints, }; u8 g_SkelEcmMineJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_SkelEcmMine = { SKEL_ECMMINE, ARRAYCOUNT(g_SkelEcmMineJoints), g_SkelEcmMineJoints, }; u8 g_SkelUplinkJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, }; struct skeleton g_SkelUplink = { SKEL_UPLINK, ARRAYCOUNT(g_SkelUplinkJoints), g_SkelUplinkJoints, }; u8 g_SkelRemoteMineJoints[][2] = { { 0, 0 }, { 1, 1 }, { 2, 2 }, { 3, 3 }, { 4, 4 }, { 5, 5 }, { 6, 6 }, { 7, 7 }, { 8, 8 }, { 9, 9 }, { 10, 10 }, { 11, 11 }, { 12, 12 }, { 13, 13 }, { 14, 14 }, { 15, 15 }, { 16, 16 }, { 17, 17 }, { 18, 18 }, { 19, 19 }, { 20, 20 }, { 21, 21 }, { 22, 22 }, { 23, 23 }, { 24, 24 }, { 25, 25 }, { 26, 26 }, { 27, 27 }, { 28, 28 }, { 29, 29 }, { 30, 30 }, { 31, 31 }, { 32, 32 }, { 33, 33 }, { 34, 34 }, { 35, 35 }, { 36, 36 }, }; struct skeleton g_SkelRemoteMine = { SKEL_REMOTEMINE, ARRAYCOUNT(g_SkelRemoteMineJoints), g_SkelRemoteMineJoints, };