#ifndef _IN_GAME_SPLAT_H #define _IN_GAME_SPLAT_H #include #include "data.h" #include "types.h" void splatTick(struct prop *prop); void func0f148e54(struct prop *prop, struct splat *arg1, struct coord *arg2, struct coord *arg3, s32 arg4, s32 arg5, s32 arg6); s32 func0f148f18(s32 qty, f32 arg1, struct prop *prop, struct splat *arg3, struct coord *arg4, struct coord *arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10); bool func0f149274(f32 arg0, struct prop *prop, struct splat *arg2, f32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8); void func0f149864(void); u32 func0f14986c(void); void chrInitSplats(struct chrdata *chr); void func0f14a3bc(void); #endif