#ifndef _IN_GAME_GAME_0B63B0_H #define _IN_GAME_GAME_0B63B0_H #include #include "data.h" #include "types.h" void func0f0b63b0(s32 portalnum, f32 frac); void func0f0b6470(s32 portalnum, f32 frac); f32 func0f0b6534(s32 arg0); f32 func0f0b656c(s32 arg0); void func0f0b65a8(s32 arg0); void func0f0b65f8(void); void acousticReset(void); #endif