#ifndef IN_GAME_HUDMSG_H #define IN_GAME_HUDMSG_H #include #include "data.h" #include "types.h" u8 hudmsgsAreActive(void); s32 hudmsgIsZoomRangeVisible(void); Gfx *hudmsgRenderMissionTimer(Gfx *gdl, u32 arg1); Gfx *hudmsgRenderZoomRange(Gfx *gdl, s32 arg1); Gfx *hudmsgRenderBox(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, f32 bgopacity, u32 bordercolour, f32 textopacity); s32 func0f0ddb1c(s32 *arg0, s32 arg1); void hudmsgsHideByChannel(s32 value); void hudmsgsInit(void); void hudmsgRemoveAll(void); s32 hudmsgGetNext(s32 refid); void hudmsgCreate(char *text, s32 type); void hudmsgCreateWithFlags(char *text, s32 type, u32 flags); void hudmsgCreateWithColour(char *text, s32 type, u8 colour); void hudmsgCreateWithDuration(char *text, s32 type, struct hudmsgtype *config, s32 duration60); u32 func0f0de160(void); void hudmsgCalculatePosition(struct hudmessage *msg); void hudmsgCreateFromArgs(char *text, s32 type, s32 conf00, s32 conf01, s32 conf02, struct hudmessagething *conf04, struct hudmessagething *conf08, u32 textcolour, u32 shadowcolour, u32 alignh, s32 conf16, u32 alignv, s32 conf18, s32 arg14, u32 flags); void hudmsgsTick(void); void currentPlayerSetHudmsgsOn(u32 reason); void currentPlayerSetHudmsgsOff(u32 reason); void hudmsgRemoveForDeadPlayer(s32 playernum); Gfx *hudmsgsRender(Gfx *gdl); void hudmsgsReset(void); #endif