#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "types.h" GLOBAL_ASM( glabel func0004b500 /* 4b500: 3c0ea404 */ lui $t6,0xa404 /* 4b504: 03e00008 */ jr $ra /* 4b508: adc40010 */ sw $a0,0x10($t6) /* 4b50c: 00000000 */ nop ); GLOBAL_ASM( glabel func0004b510 /* 4b510: 3c0ea404 */ lui $t6,0xa404 /* 4b514: 8dc50010 */ lw $a1,0x10($t6) /* 4b518: 27bdfff8 */ addiu $sp,$sp,-8 /* 4b51c: 30af0001 */ andi $t7,$a1,0x1 /* 4b520: 15e00003 */ bnez $t7,.L0004b530 /* 4b524: 00000000 */ nop /* 4b528: 10000004 */ b .L0004b53c /* 4b52c: 2402ffff */ addiu $v0,$zero,-1 .L0004b530: /* 4b530: 3c18a408 */ lui $t8,0xa408 /* 4b534: af040000 */ sw $a0,0x0($t8) /* 4b538: 00001025 */ or $v0,$zero,$zero .L0004b53c: /* 4b53c: 03e00008 */ jr $ra /* 4b540: 27bd0008 */ addiu $sp,$sp,0x8 /* 4b544: 00000000 */ nop /* 4b548: 00000000 */ nop /* 4b54c: 00000000 */ nop );