#ifndef IN_GAME_FILELIST_H #define IN_GAME_FILELIST_H #include #include "data.h" #include "types.h" void func0f110bf0(void); void func0f110bf8(void); void filelistCreate(s32 listnum, u8 filetype); s32 filelistFindOrCreate(u8 filetype); void func0f110d90(s32 device); void filelistsTick(void); void filelistUpdate(struct filelist *list); #endif