#ifndef IN_GAME_RADAR_H #define IN_GAME_RADAR_H #include #include "data.h" #include "types.h" Gfx *radarRenderBackground(Gfx *gdl, struct textureconfig *tconfig, s32 arg2, s32 arg3, s32 arg4); s32 radarGetTeamIndex(s32 team); Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour1, u32 colour2, bool swapcolours); Gfx *radarRender(Gfx *gdl); Gfx *radarRenderRTrackedProps(Gfx *gdl); #endif