#include #include "constants.h" #include "bss.h" #include "data.h" #include "types.h" #if VERSION < VERSION_NTSC_1_0 u32 var8009e6b0[4]; #endif struct g_vars g_Vars; void vars_init(void) { g_Vars.diffframe60f = 1; g_Vars.lvframe60 = 0; g_Vars.lvframenum = 0; g_Vars.lvmpbotlevel = 0; g_Vars.lockscreen = 0; g_Vars.diffframe60 = 1; g_Vars.prevframestart240 = -1; g_Vars.thisframestart240 = 0; g_Vars.diffframe240 = 4; g_Vars.diffframe60freal = 1; g_Vars.prevframestartt = 0; g_Vars.thisframestartt = 0; g_Vars.diffframet = 0; g_Vars.lostframetime60t = 0; g_Vars.lostframetime240t = 0; g_Vars.lvupdate240rem = 2; g_Vars.mininc60 = 1; g_Vars.roomportalrecursionlimit = 254; g_Vars.diffframe240f = 4; g_Vars.diffframe240freal = 4; g_Vars.bondplayernum = 0; g_Vars.coopplayernum = -1; g_Vars.antiplayernum = -1; g_Vars.bond = NULL; g_Vars.coop = NULL; g_Vars.anti = NULL; g_Vars.coopradaron = true; g_Vars.coopfriendlyfire = true; g_Vars.antiradaron = true; g_Vars.pendingantiplayernum = 1; g_Vars.modifiedfiles = 0; g_Vars.numaibuddies = 0; g_Vars.bondvisible = true; g_Vars.bondcollisions = true; g_Vars.tickmode = TICKMODE_GE_FADEIN; g_Vars.roomcount = 350; g_Vars.mplayerisrunning = 0; g_Vars.normmplayerisrunning = 0; g_Vars.perfectbuddynum = 0; g_Vars.enableslopes = false; g_Vars.restartlevel = 0; g_Vars.useperimshoot = false; g_Vars.mpsetupmenu = 0; g_Vars.waitingtojoin[0] = false; g_Vars.waitingtojoin[1] = false; g_Vars.waitingtojoin[2] = false; g_Vars.waitingtojoin[3] = false; g_Vars.unk000498 = 0; g_Vars.usingadvsetup = false; g_Vars.unk0004a0 = 1; g_Vars.mpquickteamnumsims = 1; g_Vars.mpsimdifficulty = BOTDIFF_NORMAL; g_Vars.mpplayerteams[0] = 0; g_Vars.mpplayerteams[1] = 1; g_Vars.mpplayerteams[2] = 2; g_Vars.mpplayerteams[3] = 3; g_Vars.mpquickteam = MPQUICKTEAM_NONE; g_Vars.dontplaynrg = false; g_Vars.in_cutscene = false; g_Vars.autocutnum = -1; g_Vars.autocutplaying = false; g_Vars.autocutgroupcur = -1; g_Vars.autocutgroupleft = 0; g_Vars.autocutgroupskip = false; g_Vars.fourmeg2player = false; g_Vars.cutsceneskip60ths = 0; }