#ifndef IN_GAME_BONDHEAD_H #define IN_GAME_BONDHEAD_H #include #include "types.h" void currentPlayerFlipAnimation(void); void currentPlayerUpdateIdleHeadRoll(void); void currentPlayerUpdateHeadPos(struct coord *vel); void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel); void currentPlayerSetHeadDamp(f32 headdamp); void currentPlayerUpdateHead(f32 arg0, f32 arg1); void currentPlayerAdjustHeadAnimation(f32 speed); void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed); void currentPlayerSetAnimSpeed(f32 speed); f32 func0f11416c(void); #endif