#ifndef _IN_LIB_ANIM_H #define _IN_LIB_ANIM_H #include #include "data.h" #include "types.h" void animsInit(void); void animsInitTables(void); void anim0002373c(void); s32 animGetNumFrames(s16 anim_id); bool animHasFrames(s16 animnum); s32 animGetNumAnimations(void); u8 *animDma(u8 *dst, u32 segoffset, u32 len); s32 anim0002384c(s16 animnum, s32 frame); bool anim00023908(s16 animnum, s32 frame, s32 *frameptr); bool anim000239e0(s16 animnum, s32 frame); u8 anim00023ab0(s16 animnum, s32 framenum); void anim00023d0c(void); void anim00023d38(s16 animnum); u32 anim00023f50(u8 *arg0, u8 arg1, u32 arg2); u32 anim00023fe0(u8 *arg0, u8 arg1, u32 arg2); void anim00024050(s32 arg0, s32 arg1, struct skeleton *skel, s32 animnum, u32 arg4, struct coord *arg5, struct coord *arg6, struct coord *arg7); u32 anim0002485c(s32 arg0, s32 arg1, struct skeleton *skel, s16 animnum, s32 loopframe, s16 *arg5, s32 arg6); f32 anim00024b64(u32 arg0, u32 arg1, struct skeleton *skel, s16 animnum, u32 arg4, struct coord *coord, u32 arg6); f32 anim00024c14(s32 arg0, s16 animnum, u8 arg2); #endif