// // Ravine (MP) // #include "stagesetup.h" extern s32 intro[]; extern u32 props[]; extern struct path paths[]; extern struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; u32 props[] = { lift(0x0100, MODEL_RAVINELIFT, PAD_AREC_00BC, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x00bc, 0x00bb, 0x00ba, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000) endprops }; u8 unregistered_func1[] = { set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; u8 unregistered_func2[] = { set_ailist(CHR_SELF, GAILIST_IDLE) endlist }; s32 intro[] = { endintro }; struct path paths[] = { { NULL, 0, 0 }, }; struct ailist ailists[] = { { NULL, 0 }, };