#ifndef _IN_GAME_WALLHIT_H #define _IN_GAME_WALLHIT_H #include #include "data.h" #include "types.h" s16 func0f13e0e0(f32 arg0); void wallhitRemove(struct wallhit *wallhit); void wallhitsRemoveByProp(struct prop *prop, s8 layer); bool chrIsUsingPaintball(struct chrdata *chr); void func0f13e5c8(struct prop *prop); void func0f13e640(struct wallhit *wallhit, u32 arg1); u32 func0f13e744(void); u32 func0f13e994(void); void wallhitsTick(void); void wallhitCreate(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, s16 arg5, s16 room, struct prop *arg7, s8 arg8, s8 arg9, struct chrdata *chr, bool arg11); void func0f13f504(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, s16 arg5, s16 room, struct prop *arg7, u32 arg8, s8 arg9, s8 arg10, struct chrdata *chr, f32 arg12, f32 arg13, u8 arg14, u8 arg15, u32 arg16, u32 arg17, u32 arg18, bool arg19); s32 func0f140750(struct coord *coord); Gfx *wallhitRenderBgHitsLayer1(s32 roomnum, Gfx *gdl); Gfx *wallhitRenderBgHitsLayer2(s32 roomnum, Gfx *gdl); Gfx *wallhitRenderPropHits(Gfx *gdl, struct prop *prop, bool withalpha); Gfx *wallhitRenderBgHits(s32 roomnum, Gfx *gdl); void func0f141234(void); void func0f14159c(struct prop *prop); void func0f141704(struct prop *prop); #endif