#ifndef IN_GAME_SURFACE_H #define IN_GAME_SURFACE_H #include #include "data.h" #include "types.h" void surfaceReset(void); void surface0f173a08(void); bool surface0f173a44(u32 value); bool surface0f173a70(s32 index, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10); bool surface0f173b8c(s32 index, s32 arg1, s32 arg2, s32 arg3, s32 arg4); s32 texGetWidthAtLod(struct texloadthing *arg0, s32 arg1); s32 surface0f173cb8(struct texloadthing *arg0, s32 arg1); u32 surface0f173d60(void); u32 surface0f173e10(void); void surface0f173e50(struct texloadthing *arg0, s32 *arg1, s32 *arg2); s32 surface0f173f18(s32 arg0); u32 surface0f173f48(u32 arg0); u32 surface0f173f78(void); u32 surface0f1742e4(void); u32 surface0f1743a0(void); u32 surface0f1747a4(void); u32 surface0f174b54(void); u32 surface0f174f30(void); u32 surface0f1751e4(void); u32 surface0f175308(void); u32 surface0f175490(void); u32 surface0f1755dc(void); u32 surface0f17563c(void); s32 surface0f1756c0(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void surface0f175ef4(s32 arg0, s32 arg1, s32 arg2); extern const char var7f1b7ba0[]; extern const char var7f1b7ba8[]; extern const char var7f1b7bb0[]; extern const char var7f1b7bb8[]; extern const char var7f1b7bc0[]; extern const char var7f1b7bc8[]; extern const char var7f1b7bd8[]; extern const char var7f1b7be0[]; extern const char var7f1b7be8[]; extern const char var7f1b7bec[]; extern const char var7f1b7bf4[]; extern const char var7f1b7c00[]; extern const char var7f1b7c04[]; extern const char var7f1b7c10[]; extern const char var7f1b7c18[]; #endif