#ifndef IN_GAME_MPSTATS_H #define IN_GAME_MPSTATS_H #include #include "data.h" #include "types.h" void mpstatsIncrementPlayerShotCount(struct gset *gset, s32 region); void mpstatsIncrementPlayerShotCount2(struct gset *gset, s32 region); void mpstats0f0b0520(void); s32 mpstatsGetPlayerShotCountByRegion(u32 type); void mpstatsIncrementTotalKillCount(void); void mpstatsIncrementTotalKnockoutCount(void); void mpstatsDecrementTotalKnockoutCount(void); u8 mpstatsGetTotalKnockoutCount(void); u32 mpstatsGetTotalKillCount(void); void mpstatsRecordPlayerKill(void); s32 mpstatsGetPlayerKillCount(void); void mpstatsRecordPlayerDeath(void); void mpstatsRecordPlayerSuicide(void); void mpstatsRecordDeath(s32 aplayernum, s32 vplayernum); #endif