#ifndef IN_GAME_PDOPTIONS_H #define IN_GAME_PDOPTIONS_H #include #include "data.h" #include "types.h" s32 optionsGetControlMode(s32 mpchrnum); void optionsSetControlMode(s32 mpchrnum, s32 mode); s32 optionsGetContpadNum1(s32 mpchrnum); s32 optionsGetContpadNum2(s32 mpchrnum); s32 optionsGetForwardPitch(s32 mpchrnum); s32 optionsGetAutoAim(s32 mpchrnum); s32 optionsGetLookAhead(s32 mpchrnum); s32 optionsGetAimControl(s32 mpchrnum); s32 optionsGetSightOnScreen(s32 mpchrnum); s32 optionsGetAmmoOnScreen(s32 mpchrnum); s32 optionsGetShowGunFunction(s32 mpchrnum); s32 optionsGetAlwaysShowTarget(s32 mpchrnum); s32 optionsGetShowZoomRange(s32 mpchrnum); s32 optionsGetPaintball(s32 mpchrnum); s32 optionsGetShowMissionTime(s32 mpchrnum); u8 optionsGetInGameSubtitles(void); u8 optionsGetCutsceneSubtitles(void); s32 optionsGetHeadRoll(s32 mpchrnum); void optionsSetForwardPitch(s32 mpchrnum, bool enable); void optionsSetAutoAim(s32 mpchrnum, bool enable); void optionsSetLookAhead(s32 mpchrnum, bool enable); void optionsSetAimControl(s32 mpchrnum, s32 index); void optionsSetSightOnScreen(s32 mpchrnum, bool enable); void optionsSetAmmoOnScreen(s32 mpchrnum, bool enable); void optionsSetShowGunFunction(s32 mpchrnum, bool enable); void optionsSetAlwaysShowTarget(s32 mpchrnum, bool enable); void optionsSetShowZoomRange(s32 mpchrnum, bool enable); void optionsSetPaintball(s32 mpchrnum, bool enable); void optionsSetShowMissionTime(s32 mpchrnum, bool enable); void optionsSetInGameSubtitles(s32 enable); void optionsSetCutsceneSubtitles(s32 enable); void optionsSetHeadRoll(s32 mpchrnum, bool enable); s32 optionsGetEffectiveScreenSize(void); s32 optionsGetScreenSize(void); void optionsSetScreenSize(s32 size); s32 optionsGetScreenRatio(void); void optionsSetScreenRatio(s32 ratio); u8 optionsGetScreenSplit(void); void optionsSetScreenSplit(u8 split); u16 optionsGetMusicVolume(void); void optionsSetMusicVolume(u16 volume); #endif