#ifndef IN_GAME_BONDGRAB_H #define IN_GAME_BONDGRAB_H #include #include "types.h" void currentPlayerGrabInit(void); void currentPlayerUpdateGrabbedPropForRelease(void); u32 func0f0ccbf0(void); bool func0f0cd05c(f32 y); u32 func0f0cd1a4(void); bool func0f0cd970(struct coord *delta, f32 arg1, bool arg2); u32 func0f0cdb04(void); u32 func0f0cdb68(void); u32 func0f0cdef0(void); bool func0f0cdf64(struct coord *delta, struct coord *arg1, struct coord *arg2); u32 func0f0cdfbc(void); u32 func0f0ce0bc(void); void currentPlayerUpdatePrevPosGrab(void); void func0f0ce178(void); void func0f0ce1ac(void); void func0f0ce450(void); void currentPlayerUpdateSpeedSidewaysGrab(f32 targetspeed, f32 accelspeed, s32 mult); void currentPlayerUpdateSpeedForwardsGrab(f32 target, f32 speed); void currentPlayerUpdateSpeedGrab(struct movedata *data); void currentPlayerUpdateSpeedThetaGrab(void); u32 func0f0ce924(void); void func0f0ceec4(void); #endif