#ifndef _IN_GAME_GAME_01B0A0_H #define _IN_GAME_GAME_01B0A0_H #include #include "types.h" f32 pdmodeGetReaction(void); f32 pdmodeGetHealth(void); f32 pdmodeGetDamage(void); f32 pdmodeGetAccuracy(void); void func0f01b148(u32 arg0); void titleSetNextStage(s32 stagenum); void activemenuTick(void); #endif