#ifndef IN_GAME_GAME_0FD660_H #define IN_GAME_GAME_0FD660_H #include #include "types.h" void mpOpenPickTarget(void); void activemenuSetAiBuddyTemperament(bool aggressive); void activemenuSetAiBuddyStealth(void); s32 activemenuGetFirstBuddyIndex(void); void activemenuApply(s32 slot); void activemenuGetSlotDetails(s32 slot, u32 *flags, char *dst); void func0f0fe848(void); s16 activemenuCalculateSlotWidth(void); void activemenuChangeScreen(s32 step); u32 func0f0fecd4(void); void activemenuOpen(void); void activemenuClose(void); u32 func0f0ff0bc(void); u32 func0f0ff274(void); u32 func0f0ff6f4(void); u32 func0f0ff7bc(void); u32 func0f100128(void); u32 func0f100ad0(void); s32 menudialog000fcd48(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menudialogMpPickTarget(u32 operation, struct menudialog *dialog, union handlerdata *data); s32 menuhandler000fcc34(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandler000fd6f0(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerRepairPak(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerRetrySavePak(u32 operation, struct menuitem *item, union handlerdata *data); s32 menuhandlerWarnRepairPak(u32 operation, struct menuitem *item, union handlerdata *data); #endif