#ifndef IN_GAME_LANG_H #define IN_GAME_LANG_H #include #include "types.h" u32 langGetLangBankIndexFromStagenum(s32 stagenum); u32 func0f16e3fc(void); s32 langGetLanguageId(void); s32 langGetFileId(s32 bank); void langSetBankSimple(s32 bank); void langSetBank(s32 bank, u8 *arg1, s32 arg2); void langClearBank(s32 bank); char *langGet(s32 textid); #endif