#include #include "constants.h" #include "game/game_097a50.h" #include "game/game_097aa0.h" #include "bss.h" #include "data.h" #include "types.h" f32 func0f097aa0(f32 arg0) { f32 f16; f32 f20; f32 f18; f32 f0 = (arg0 - 1) / (arg0 + 1); f32 f2 = f0; f32 f14 = f0 * f0; f16 = 0; f18 = 1; do { f2 *= f14; f20 = f0 / f18; f16 += f20; f18 += 2; } while (f20 != 0.0f); return f16 + f16; } f32 func0f097b10(f32 arg0, f32 arg1) { return func0f097a50(func0f097aa0(arg0) * arg1); } void func0f097b40(f32 *a, f32 *b, f32 *dst) { dst[0] = b[0] * a[0]; dst[1] = b[1] * a[1]; } void func0f097b64(f32 *a, f32 *b, f32 scale, f32 *dst) { dst[0] = (b[0] - a[0]) * scale + a[0]; dst[1] = (b[1] - a[1]) * scale + a[1]; }