#ifndef _IN_GAME_PDMODE_H #define _IN_GAME_PDMODE_H #include #include "data.h" #include "types.h" f32 pdmodeGetEnemyReactionSpeed(void); f32 pdmodeGetEnemyHealth(void); f32 pdmodeGetEnemyDamage(void); f32 pdmodeGetEnemyAccuracy(void); void func0f01b148(u32 arg0); void titleSetNextStage(s32 stagenum); #endif