#include #include "constants.h" #include "game/data/data_000000.h" #include "game/data/data_0083d0.h" #include "game/data/data_00e460.h" #include "game/data/data_0160b0.h" #include "game/data/data_01a3a0.h" #include "game/data/data_020df0.h" #include "game/data/data_02da90.h" #include "gvars/gvars.h" #include "types.h" GLOBAL_ASM( glabel func0002faf0 /* 2faf0: ac850000 */ sw $a1,0x0($a0) /* 2faf4: ac860008 */ sw $a2,0x8($a0) /* 2faf8: 8c8e0000 */ lw $t6,0x0($a0) /* 2fafc: ac8e0004 */ sw $t6,0x4($a0) /* 2fb00: ac80000c */ sw $zero,0xc($a0) /* 2fb04: 03e00008 */ jr $ra /* 2fb08: 00000000 */ nop /* 2fb0c: 03e00008 */ jr $ra /* 2fb10: 00000000 */ nop ); GLOBAL_ASM( glabel func0002fb14 /* 2fb14: 27bdfff8 */ addiu $sp,$sp,-8 /* 2fb18: afa40008 */ sw $a0,0x8($sp) /* 2fb1c: afa5000c */ sw $a1,0xc($sp) /* 2fb20: afa00000 */ sw $zero,0x0($sp) /* 2fb24: 8fae0018 */ lw $t6,0x18($sp) /* 2fb28: 2401fff0 */ addiu $at,$zero,-16 /* 2fb2c: 00ee0019 */ multu $a3,$t6 /* 2fb30: 00007812 */ mflo $t7 /* 2fb34: 25f8000f */ addiu $t8,$t7,0xf /* 2fb38: 0301c824 */ and $t9,$t8,$at /* 2fb3c: afb90004 */ sw $t9,0x4($sp) /* 2fb40: 8cc80004 */ lw $t0,0x4($a2) /* 2fb44: 8fa90004 */ lw $t1,0x4($sp) /* 2fb48: 8ccb0000 */ lw $t3,0x0($a2) /* 2fb4c: 8ccc0008 */ lw $t4,0x8($a2) /* 2fb50: 01095021 */ addu $t2,$t0,$t1 /* 2fb54: 016c6821 */ addu $t5,$t3,$t4 /* 2fb58: 01aa082b */ sltu $at,$t5,$t2 /* 2fb5c: 14200008 */ bnez $at,.L0002fb80 /* 2fb60: 00000000 */ nop /* 2fb64: 8cce0004 */ lw $t6,0x4($a2) /* 2fb68: afae0000 */ sw $t6,0x0($sp) /* 2fb6c: 8ccf0004 */ lw $t7,0x4($a2) /* 2fb70: 8fb80004 */ lw $t8,0x4($sp) /* 2fb74: 01f8c821 */ addu $t9,$t7,$t8 /* 2fb78: 10000001 */ b .L0002fb80 /* 2fb7c: acd90004 */ sw $t9,0x4($a2) .L0002fb80: /* 2fb80: 10000003 */ b .L0002fb90 /* 2fb84: 8fa20000 */ lw $v0,0x0($sp) /* 2fb88: 10000001 */ b .L0002fb90 /* 2fb8c: 00000000 */ nop .L0002fb90: /* 2fb90: 03e00008 */ jr $ra /* 2fb94: 27bd0008 */ addiu $sp,$sp,0x8 /* 2fb98: 00000000 */ nop /* 2fb9c: 00000000 */ nop );